using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class FallawayFloor : MonoBehaviour { // // Speed at which the object moves towards the ground. public float speed; // Time it takes for ogjecct to begin moving towards the ground. public float fallAwayTime; public Material dissolve; [SerializeField] private Renderer _renderer; private Rigidbody rb; private Vector3 initialPosition; private void Start() { initialPosition = transform.position; // Get Rigidbody component. rb = GetComponent(); } private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { // Start the Destroy floor coroutine and switch to the dissolve material. StartCoroutine(Fall()); _renderer.material = dissolve; } } private IEnumerator Fall() { // wait a moment yield return new WaitForSeconds(fallAwayTime); // fall rb.velocity = Vector3.down * speed; } public void Reset() { transform.position = initialPosition; rb.velocity = Vector3.zero; } }