using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;

public class HoverSelect : MonoBehaviour, IPointerEnterHandler
{
    private Selectable _selectable;
    private void OnEnable()
    {
        _selectable = GetComponent<Selectable>();
    }

    public void OnPointerEnter( PointerEventData eventData )
        => _selectable.Select();
}