using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerAnimationController : MonoBehaviour
{
    [SerializeField] private Animator _animator;
    [SerializeField] private CharacterController _controller;

    private void Update()
    {
        _animator.SetBool("Is Walking", _controller.velocity.magnitude > 0.01f);
    }
}