%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &8951021900398560348 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8951021900398560347} - component: {fileID: 8951021900398560344} - component: {fileID: 8951021900398560345} - component: {fileID: 8951021900398560346} - component: {fileID: 7572760177369383703} - component: {fileID: 3170141718708155343} m_Layer: 5 m_Name: Fade m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!224 &8951021900398560347 RectTransform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8951021900398560348} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 20.357876, y: 11.155, z: 11.155} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &8951021900398560344 CanvasRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8951021900398560348} m_CullTransparentMesh: 1 --- !u!114 &8951021900398560345 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8951021900398560348} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 0, g: 0, b: 0, a: 0} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] m_Texture: {fileID: 0} m_UVRect: serializedVersion: 2 x: 0 y: 0 width: 1 height: 1 --- !u!95 &8951021900398560346 Animator: serializedVersion: 3 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8951021900398560348} m_Enabled: 1 m_Avatar: {fileID: 0} m_Controller: {fileID: 9100000, guid: 7c0792564e8a1bb45a90af39ed7b2a70, type: 2} m_CullingMode: 0 m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 m_KeepAnimatorControllerStateOnDisable: 0 --- !u!114 &7572760177369383703 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8951021900398560348} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0a5de09a27d949d4db67034f55c57e6b, type: 3} m_Name: m_EditorClassIdentifier: _event: {fileID: 11400000, guid: 22fd384aef0d08146831d35c2ab7f983, type: 2} _response: m_PersistentCalls: m_Calls: - m_Target: {fileID: 8951021900398560346} m_TargetAssemblyTypeName: UnityEngine.Animator, UnityEngine m_MethodName: SetTrigger m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: fadeToBlack m_BoolArgument: 0 m_CallState: 2 --- !u!114 &3170141718708155343 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8951021900398560348} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0a5de09a27d949d4db67034f55c57e6b, type: 3} m_Name: m_EditorClassIdentifier: _event: {fileID: 11400000, guid: 6e31084a96bb93a44a85563a6208d0da, type: 2} _response: m_PersistentCalls: m_Calls: - m_Target: {fileID: 8951021900398560346} m_TargetAssemblyTypeName: UnityEngine.Animator, UnityEngine m_MethodName: SetTrigger m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: fadeToClear m_BoolArgument: 0 m_CallState: 2