using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class SafeZone : MonoBehaviour { private GameObject player; private bool isSafe = false; [SerializeField] private RespawnManager _respawnManager; private void OnTriggerEnter(Collider other) { // Check to see if other collider is Player. If true set player to other game object. if (other.gameObject.name == "Player") { isSafe = true; player = other.gameObject; } } private void OnTriggerExit(Collider other) { // Check if other game object is Player. if (other.gameObject.name == "Player") { isSafe = false; } } private void FixedUpdate() { // Sets the respawn point to the current player position as long as they are within a safe zone. if (isSafe) { SetRespawnPoint(player.transform.position); } } private void SetRespawnPoint(Vector3 _respawnPoint) { // Sets respawn point inside the respawn manager. _respawnManager.SetRespawnPoint(_respawnPoint); } }