using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class HoverSelect : MonoBehaviour, IPointerEnterHandler { private Selectable _selectable; private void OnEnable() { _selectable = GetComponent(); } public void OnPointerEnter( PointerEventData eventData ) => _selectable.Select(); }