using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; public class GlitchRenderPipelineInstance : RenderPipeline { private readonly CameraRenderer _renderer = new CameraRenderer(); private ForwardRenderer _forwardRenderer; public GlitchRenderPipelineInstance() { } protected override void Render(ScriptableRenderContext context, Camera[] cameras) { foreach (var camera in cameras) { _renderer.Render(context, camera); } } }