using UnityEngine; using UnityEngine.Rendering.Universal; [RequireComponent(typeof(Camera)), ExecuteAlways] public class CameraMatch : MonoBehaviour { public Camera camera; private Camera m_ThisCamera; private UniversalAdditionalCameraData m_CamData; private UniversalAdditionalCameraData m_ThisCamData; private void OnEnable() { if (!camera) return; camera.TryGetComponent(out m_CamData); TryGetComponent(out m_ThisCamera); TryGetComponent(out m_ThisCamData); } private void LateUpdate() { if(!camera || !m_CamData || !m_ThisCamera || !m_ThisCamData) return; m_ThisCamera.transform.position = camera.transform.position; m_ThisCamera.transform.rotation = camera.transform.rotation; m_ThisCamera.projectionMatrix = camera.projectionMatrix; } }