using System.Collections;
using System.Collections.Generic;
using UnityEngine;

#if UNITY_EDITOR
using UnityEditor;
#endif

namespace Ktyl.Util
{
    [CreateAssetMenu(menuName = "ktyl/Util/V3")]
    public class SerialVector3 : SerialVar<Vector3>
    {
    }
    
    #region Editor
    #if UNITY_EDITOR

    [CustomEditor(typeof(SerialVector3))]
    public class SerialVector3Editor : SerialVarEditor<Vector3>
    {
    }
    
    #endif
    #endregion
}