using Ktyl.Util; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FreezeUI : MonoBehaviour { [SerializeField] private Image cooldownImage; [SerializeField] private PlayerPower freeze; [SerializeField] private GameObject freezePanel; [SerializeField] private SerialFloat frozenTime; private float cooldownTimer = 0f; public void updateCooldownUI(float rawCooldownTimer, float regenerateTime, float timeSinceConsume) { if (rawCooldownTimer <= 0) cooldownTimer = 0; else cooldownTimer = rawCooldownTimer / regenerateTime; cooldownImage.fillAmount = cooldownTimer; if (rawCooldownTimer > frozenTime) freezePanel.SetActive(true); else freezePanel.SetActive(false); } private void Update() { updateCooldownUI(freeze.cooldown, freeze.regenerateTime, freeze.timeSinceConsume); } }