using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArtefactTriggerArea : MonoBehaviour { public int id => _id; [SerializeField] private int _id; private void OnTriggerEnter(Collider Player) { EventHandler.current.ArtefactTriggerEnter(_id); PlayerInputHandler.id = _id; } private void OnTriggerExit(Collider Player) { EventHandler.current.ArtefactTriggerExit(_id); PlayerInputHandler.id = 0; } }