using System; using System.Collections; using System.Collections.Generic; using Ktyl.Util; using TMPro; using UnityEngine; public class Spin : MonoBehaviour { [SerializeField] private float _speed; [SerializeField] private SerialFloat _objectTimeScale; void LateUpdate() { float timeScale = 1.0f; if (_objectTimeScale != null) { timeScale = _objectTimeScale; } var dt = Time.deltaTime * timeScale; transform.Rotate(new Vector3(0,dt*_speed,0)); } }