using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MusicTriggerZone : MonoBehaviour { [SerializeField] [Range( 1, 7 )] private int _track = 1; [SerializeField] private bool _forceIfLower; private void OnTriggerEnter( Collider other ) { AudioManager.SetTrack( _track, _forceIfLower ); } }