using System.Collections; using System.Collections.Generic; using UnityEngine; public class RespawnManager : MonoBehaviour { private Vector3 respawnPoint; // Set respawn point in Respawn Manager. public void SetRespawnPoint(Vector3 _respawnPoint) { respawnPoint = _respawnPoint; } // Return the respawn point. public Vector3 GetRespawnPoint() { return respawnPoint; } // Show current respawn point in log. This can be deleted at later stage. private void Update() { Debug.Log(respawnPoint); } }