Cat Flynn
|
4395681868
|
make freeze levels fully playable
|
2021-05-16 20:00:39 +01:00 |
Cat Flynn
|
b4a331a63b
|
fix boulder trap
|
2021-05-16 17:08:35 +01:00 |
Novvator
|
0e96d83445
|
rolling boulders now obey to freeze
|
2021-04-06 15:29:41 +01:00 |
cyndrdev
|
6e74da102c
|
minor fixes
|
2021-03-25 19:00:13 +00:00 |
Programmer-DField
|
49d1fc481a
|
Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
|
2021-03-18 12:54:32 +00:00 |
Programmer-DField
|
b0b5c09c54
|
Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
|
2021-03-18 12:34:08 +00:00 |
Programmer-DField
|
1b02a15353
|
Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
|
2021-03-17 22:07:33 +00:00 |