Novvator
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0e96d83445
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rolling boulders now obey to freeze
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2021-04-06 15:29:41 +01:00 |
cyndrdev
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6e74da102c
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minor fixes
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2021-03-25 19:00:13 +00:00 |
Programmer-DField
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49d1fc481a
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Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
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2021-03-18 12:54:32 +00:00 |
Programmer-DField
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b0b5c09c54
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Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
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2021-03-18 12:34:08 +00:00 |
Programmer-DField
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1b02a15353
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Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
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2021-03-17 22:07:33 +00:00 |