add safe and kill planes

This commit is contained in:
Cat Flynn 2021-03-04 16:55:29 +00:00
parent 45ec2145ef
commit fe1e69fa94
11 changed files with 1161 additions and 140 deletions

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@ -6,9 +6,6 @@ using UnityEngine;
using UnityEngine.InputSystem;
public class DeathZone : MonoBehaviour
{
public Animator animator;
public GameObject fadeScreen;
private GameObject player;
[SerializeField] private SerialVector3 _respawnPosition;
@ -28,19 +25,17 @@ public class DeathZone : MonoBehaviour
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
IEnumerator RespawnPlayer()
{
animator.SetTrigger("IsDead");
_playerDeath.Raise();
yield return new WaitForSeconds(0.5f);
// yield return new WaitForSeconds(0.5f);
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
// fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
yield return new WaitForSeconds(1.5f);
// move player to respawn position
player.transform.position = _respawnPosition;
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
// fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
yield return new WaitForSeconds(0.5f);
_playerRespawn.Raise();

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_upGravity: 15
_downGravity: 40
_groundedYVelocity: -1
_baseMovementForce: 50
_baseMovementForce: 30
_jumpHeight: 1.5
_coyoteTime: 0.15
_boostForce: 45
_boostTime: 0.75
_minBoostVelocity: 0
_blinkDistance: 2
_blinkVelocity: 50
_blinkDistance: 0.5
_blinkVelocity: 20
_dragCoefficient: 7
_boostDragCoefficient: 15
_airDragCoefficient: 7