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+fileFormatVersion: 2 +guid: 0cbf4c3000b40e842801c4e96cfcfefd +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Artefacts/ArtefactInventory.cs b/game/Assets/Scripts/Artefacts/ArtefactInventory.cs index 7c479c3..e38028c 100644 --- a/game/Assets/Scripts/Artefacts/ArtefactInventory.cs +++ b/game/Assets/Scripts/Artefacts/ArtefactInventory.cs @@ -22,4 +22,9 @@ public class ArtefactInventory : ScriptableObject artefactList.Add(a); } + + private void OnDisable() + { + artefactList.Clear(); + } } diff --git a/game/Assets/Scripts/Artefacts/ArtefactSystem.cs b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs index 58be637..7c820fe 100644 --- a/game/Assets/Scripts/Artefacts/ArtefactSystem.cs +++ b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs @@ -13,7 +13,7 @@ public class ArtefactSystem : ScriptableObject [SerializeField] private SerialInt _nearbyArtefactId; private readonly List _artefacts = new List(); - + public Artefact GetNearbyArtefact() { return _nearbyArtefactId == -1 ? null : GetArtefact(_nearbyArtefactId); @@ -34,7 +34,7 @@ public class ArtefactSystem : ScriptableObject { if (_artefacts.Contains(artefact)) { - Debug.LogError($"{artefact} already registered", this); + // Debug.LogError($"{artefact} already registered", this); return; } diff --git a/game/Assets/Scripts/Character/Glove.cs b/game/Assets/Scripts/Character/Glove.cs index 54a636a..402f98b 100644 --- a/game/Assets/Scripts/Character/Glove.cs +++ b/game/Assets/Scripts/Character/Glove.cs @@ -3,6 +3,7 @@ using System.Collections; using System.Collections.Generic; using DG.Tweening; using NaughtyAttributes.Test; +using TMPro; using UnityEngine; public class Glove : MonoBehaviour diff --git a/game/Assets/Scripts/Character/Jetpack.cs b/game/Assets/Scripts/Character/Jetpack.cs new file mode 100644 index 0000000..8692f4c --- /dev/null +++ b/game/Assets/Scripts/Character/Jetpack.cs @@ -0,0 +1,84 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics; +using DG.Tweening; +using TMPro; +using UnityEditor.UIElements; +using UnityEngine; + +public class Jetpack : MonoBehaviour +{ + [Serializable] + private struct Settings + { + public Material trailMat; + public int trimIdx; + public float pulseTime; + public float emissionScale; + public float lightIntensity; + public AnimationCurve trailTimeCurve; + } + + [SerializeField] private Settings _settings; + + [SerializeField] private TrailRenderer[] _trails; + private float[] _baseTrailTimes; + + [SerializeField] private Light _light; + + private const string EMISSION_COLOR = "_EmissionColor"; + + private void Start() + { + _baseTrailTimes = new float[_trails.Length]; + for (int i = 0; i < _trails.Length; i++) + { + _baseTrailTimes[i] = _trails[i].time; + _trails[i].time = 0; + } + + DisableTrails(); + + _light.intensity = 0; + } + + private void DisableTrails() => SetTrails(false); + private void EnableTrails() => SetTrails(true); + + private void SetTrails(bool state) + { + for (int i = 0; i < _trails.Length; i++) + { + _trails[i].Clear(); + _trails[i].enabled = state; + } + } + + public void Pulse() + { + EnableTrails(); + + for (int i = 0; i < _trails.Length; i++) + { + _trails[i].time = _baseTrailTimes[i]; + _trails[i] + .DOTime(0, _settings.pulseTime); + // .SetEase(_settings.trailTimeCurve); + } + + var t = 0f; + DOTween.To( + () => t, + x => { }, + 1.0f, + _settings.pulseTime) + .OnComplete(DisableTrails); + + _light.intensity = _settings.lightIntensity; + _light.DOIntensity(0, _settings.pulseTime); + + // var baseEmission = _settings.trailMat.GetColor(EMISSION_COLOR); + // var pulseEmission = baseEmission * _settings.emissionScale; + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Character/Jetpack.cs.meta b/game/Assets/Scripts/Character/Jetpack.cs.meta new file mode 100644 index 0000000..7968592 --- /dev/null +++ b/game/Assets/Scripts/Character/Jetpack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 11c642406f8bccb40b6daabe80033318 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Debug.meta b/game/Assets/Scripts/Debug.meta new file mode 100644 index 0000000..8a42f34 --- /dev/null +++ b/game/Assets/Scripts/Debug.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 26013d5d78725064dbedb56b15bdcd33 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Debug/CollisionGraphics.cs b/game/Assets/Scripts/Debug/CollisionGraphics.cs new file mode 100644 index 0000000..e1f112b --- /dev/null +++ b/game/Assets/Scripts/Debug/CollisionGraphics.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[ExecuteAlways] +public class CollisionGraphics : MonoBehaviour +{ + [SerializeField] private bool _showWhenEditing; + [SerializeField] private bool _showWhenPlaying; + + private void OnEnable() + { + UpdateGraphics(); + } + + private void OnValidate() + { + UpdateGraphics(); + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + private void UpdateGraphics() + { + + foreach (var renderer in GetComponentsInChildren()) + { + renderer.enabled = Application.isPlaying + ? _showWhenPlaying + : _showWhenEditing; + } + } +} diff --git a/game/Assets/Scripts/Debug/CollisionGraphics.cs.meta b/game/Assets/Scripts/Debug/CollisionGraphics.cs.meta new file mode 100644 index 0000000..3c5ad2f --- /dev/null +++ b/game/Assets/Scripts/Debug/CollisionGraphics.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 16bc3bfadaf951749beb1d66461840c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Dialogue/DialogueSystem.cs b/game/Assets/Scripts/Dialogue/DialogueSystem.cs index 7a11cde..d832c24 100644 --- a/game/Assets/Scripts/Dialogue/DialogueSystem.cs +++ b/game/Assets/Scripts/Dialogue/DialogueSystem.cs @@ -36,7 +36,6 @@ public partial class DialogueSystem : ScriptableObject private void OnEnable() { _usedClips.Clear(); - _dialogueCallback = DialogueEventCallback; } diff --git a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs index c3adecf..137c92f 100644 --- a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs +++ b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs @@ -8,9 +8,16 @@ public class ScriptedDialogueTrigger : MonoBehaviour { [SerializeField] private DialogueSystem _dialogue; [SerializeField] private string _key; + + [SerializeField] private bool _log; private void OnTriggerEnter(Collider other) { + if (_log) + { + Debug.Log($"{other} triggered dialogue {_key}"); + } + _dialogue.PlayLine(_key); } } diff --git a/game/Assets/Scripts/Player/PlayerPower.cs b/game/Assets/Scripts/Player/PlayerPower.cs index e83a5bc..3e8b7d0 100644 --- a/game/Assets/Scripts/Player/PlayerPower.cs +++ b/game/Assets/Scripts/Player/PlayerPower.cs @@ -30,7 +30,7 @@ public class PlayerPower : ScriptableObject public float timeSinceConsume => _timeSinceConsume; public float _timeSinceConsume; - private UnityEvent _onUnlock = new UnityEvent(); + [SerializeField] private UnityEvent _onUnlock = new UnityEvent(); public UnityEvent OnUnlock => _onUnlock; [SerializeField] private GameEvent _onConsume; diff --git a/game/Assets/Scripts/Rendering.meta b/game/Assets/Scripts/Rendering.meta new file mode 100644 index 0000000..ccc5aa5 --- /dev/null +++ b/game/Assets/Scripts/Rendering.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f7f10baf0f68ec549981285317fc7e1d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/BlendPass.cs b/game/Assets/Scripts/Rendering/BlendPass.cs new file mode 100644 index 0000000..8f2c619 --- /dev/null +++ b/game/Assets/Scripts/Rendering/BlendPass.cs @@ -0,0 +1,47 @@ +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +public class BlendPass : ScriptableRenderPass +{ + private GlitchFeature.Settings _settings; + private RenderTargetIdentifier _src; + private RenderTargetIdentifier _dest; + + private int _temporaryRTID = Shader.PropertyToID("_TempRT"); + private RenderTargetIdentifier _temp; + + public BlendPass(GlitchFeature.Settings settings) + { + _settings = settings; + _src = new RenderTargetIdentifier(_settings.stencilTex); + _dest = new RenderTargetIdentifier(_settings.blendTex); + _temp = new RenderTargetIdentifier(_temporaryRTID); + } + + public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) + { + var cmd = CommandBufferPool.Get(); + + cmd.GetTemporaryRT(_temporaryRTID, _settings.blendTex.descriptor); + + // set properties on material + var blend = _settings.blendMat; + blend.SetFloat("_Sample", _settings.sample * Time.deltaTime); + blend.SetTexture("_BlendTex", _settings.blendTex); + // blend.SetFloat("_DeltaTime", Time.deltaTime); + + // blend.SetTexture("_GlitchTex", Settings.glitchTex); + // blend.SetTexture("_BlendTex", Settings.blendTex); + + cmd.Blit(_src,_temporaryRTID,blend); + cmd.Blit(_temporaryRTID, _dest); + + context.ExecuteCommandBuffer(cmd); + } + + public override void FrameCleanup(CommandBuffer cmd) + { + cmd.ReleaseTemporaryRT(_temporaryRTID); + } +} diff --git a/game/Assets/Scripts/Rendering/BlendPass.cs.meta b/game/Assets/Scripts/Rendering/BlendPass.cs.meta new file mode 100644 index 0000000..8499b66 --- /dev/null +++ b/game/Assets/Scripts/Rendering/BlendPass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3870bbb83d7299a44b318e4c5759dc28 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/CameraMatch.cs b/game/Assets/Scripts/Rendering/CameraMatch.cs new file mode 100644 index 0000000..7e18484 --- /dev/null +++ b/game/Assets/Scripts/Rendering/CameraMatch.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using UnityEngine.Rendering.Universal; + +[RequireComponent(typeof(Camera)), ExecuteAlways] +public class CameraMatch : MonoBehaviour +{ + public Camera camera; + private Camera m_ThisCamera; + private UniversalAdditionalCameraData m_CamData; + private UniversalAdditionalCameraData m_ThisCamData; + + private void OnEnable() + { + if (!camera) return; + + camera.TryGetComponent(out m_CamData); + TryGetComponent(out m_ThisCamera); + TryGetComponent(out m_ThisCamData); + } + + private void LateUpdate() + { + if(!camera || !m_CamData || !m_ThisCamera || !m_ThisCamData) return; + + m_ThisCamera.transform.position = camera.transform.position; + m_ThisCamera.transform.rotation = camera.transform.rotation; + + m_ThisCamera.projectionMatrix = camera.projectionMatrix; + } +} diff --git a/game/Assets/Scripts/Rendering/CameraMatch.cs.meta b/game/Assets/Scripts/Rendering/CameraMatch.cs.meta new file mode 100644 index 0000000..9626972 --- /dev/null +++ b/game/Assets/Scripts/Rendering/CameraMatch.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f44657c7f4658f34cbd88b8d33f1ed6a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/CameraRenderer.cs b/game/Assets/Scripts/Rendering/CameraRenderer.cs new file mode 100644 index 0000000..721c80b --- /dev/null +++ b/game/Assets/Scripts/Rendering/CameraRenderer.cs @@ -0,0 +1,158 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEditor; +using UnityEngine; +using UnityEngine.Profiling; +using UnityEngine.Rendering; + +public partial class CameraRenderer +{ + private const string BUFFER_NAME = "Render Camera"; +#if UNITY_EDITOR + private string SampleName { get; set; } +#else + const string SampleName = BUFFER_NAME; +#endif + + private static ShaderTagId _unlitShaderTagId = new ShaderTagId("SRPDefaultUnlit"); + + private static ShaderTagId[] _legacyShaderTagIds = + { + new ShaderTagId("Always"), + new ShaderTagId("ForwardBase"), + new ShaderTagId("PrepassBase"), + new ShaderTagId("Vertex"), + new ShaderTagId("VertexLMRGBM"), + new ShaderTagId("VertexLM"), + }; + + private ScriptableRenderContext _context; + private Camera _camera; + private CullingResults _cullingResults; + + private readonly CommandBuffer _buffer = new CommandBuffer() + { + name = BUFFER_NAME + }; + + public void Render(ScriptableRenderContext context, Camera camera) + { + _context = context; + _camera = camera; + + PrepareBuffer(); + PrepareForSceneWindow(); + if (!Cull()) return; + + Setup(); + + DrawVisibleGeometry(); + DrawUnsupportedShaders(); + DrawGizmos(); + + SubmitEvent(); + } + + partial void PrepareBuffer(); + partial void PrepareForSceneWindow(); + partial void DrawUnsupportedShaders(); + partial void DrawGizmos(); + + private void DrawVisibleGeometry() + { + var sortingSettings = new SortingSettings(_camera) + { + criteria = SortingCriteria.CommonOpaque + }; + var drawingSettings = new DrawingSettings(_unlitShaderTagId, sortingSettings); + var filteringSettings = new FilteringSettings(RenderQueueRange.opaque); + + _context.DrawRenderers(_cullingResults, ref drawingSettings, ref filteringSettings); + + _context.DrawSkybox(_camera); + + sortingSettings.criteria = SortingCriteria.CommonTransparent; + drawingSettings.sortingSettings = sortingSettings; + filteringSettings.renderQueueRange = RenderQueueRange.transparent; + + _context.DrawRenderers(_cullingResults, ref drawingSettings, ref filteringSettings); + } + + private bool Cull() + { + if (_camera.TryGetCullingParameters(out var p)) + { + _cullingResults = _context.Cull(ref p); + return true; + } + + return false; + } + + private void Setup() + { + _context.SetupCameraProperties(_camera); + CameraClearFlags flags = _camera.clearFlags; + _buffer.ClearRenderTarget( + flags <= CameraClearFlags.Depth, + flags == CameraClearFlags.Color, + flags == CameraClearFlags.Color ? _camera.backgroundColor.linear : Color.clear); + _buffer.BeginSample(SampleName); + ExecuteBuffer(); + } + + private void ExecuteBuffer() + { + _context.ExecuteCommandBuffer(_buffer); + _buffer.Clear(); + } + + private void SubmitEvent() + { + _buffer.EndSample(SampleName); + ExecuteBuffer(); + _context.Submit(); + } +} + +#region Editor +#if UNITY_EDITOR +public partial class CameraRenderer +{ + partial void DrawUnsupportedShaders() + { + var drawingSettings = new DrawingSettings(_legacyShaderTagIds[0], new SortingSettings(_camera)); + var filteringSettings = FilteringSettings.defaultValue; + _context.DrawRenderers(_cullingResults, ref drawingSettings, ref filteringSettings); + for (int i = 1; i < _legacyShaderTagIds.Length; i++) { + drawingSettings.SetShaderPassName(i, _legacyShaderTagIds[i]); + } + } + + partial void DrawGizmos() + { + if (Handles.ShouldRenderGizmos()) + { + _context.DrawGizmos(_camera,GizmoSubset.PreImageEffects); + _context.DrawGizmos(_camera,GizmoSubset.PostImageEffects); + } + } + + partial void PrepareBuffer() + { + Profiler.BeginSample("Editor Only"); + _buffer.name = SampleName = _camera.name; + Profiler.EndSample(); + } + + partial void PrepareForSceneWindow() + { + if (_camera.cameraType == CameraType.SceneView) + { + ScriptableRenderContext.EmitWorldGeometryForSceneView(_camera); + } + } +} +#endif +#endregion \ No newline at end of file diff --git a/game/Assets/Scripts/Rendering/CameraRenderer.cs.meta b/game/Assets/Scripts/Rendering/CameraRenderer.cs.meta new file mode 100644 index 0000000..3624357 --- /dev/null +++ b/game/Assets/Scripts/Rendering/CameraRenderer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e8726c453899e54428ec7c68c3e4f5ab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/DrawFullscreenFeature.cs b/game/Assets/Scripts/Rendering/DrawFullscreenFeature.cs new file mode 100644 index 0000000..0fdf18a --- /dev/null +++ b/game/Assets/Scripts/Rendering/DrawFullscreenFeature.cs @@ -0,0 +1,47 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering.Universal; + +public enum BufferType +{ + CameraColor, + Custom +} + +public class DrawFullscreenFeature : ScriptableRendererFeature +{ + [Serializable] + public class Settings + { + public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingOpaques; + public Material blitMaterial = null; + public int blitMaterialPassIndex = -1; + public BufferType sourceType = BufferType.CameraColor; + public BufferType destinationType = BufferType.CameraColor; + public string sourceTextureId = "_SourceTexture"; + public string destinationTextureId = "_DestinationTexture"; + } + + [SerializeField] private Settings _settings = new Settings(); + private DrawFullscreenPass _blitPass; + + public override void Create() + { + _blitPass = new DrawFullscreenPass(name); + } + + public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) + { + if (_settings.blitMaterial == null) + { + Debug.LogWarning($"missing blit material. {GetType().Name} blit pass will not execute. check for missing references."); + return; + } + + _blitPass.renderPassEvent = _settings.renderPassEvent; + _blitPass.Settings = _settings; + renderer.EnqueuePass(_blitPass); + } +} diff --git a/game/Assets/Scripts/Rendering/DrawFullscreenFeature.cs.meta b/game/Assets/Scripts/Rendering/DrawFullscreenFeature.cs.meta new file mode 100644 index 0000000..2461c2f --- /dev/null +++ b/game/Assets/Scripts/Rendering/DrawFullscreenFeature.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1803cf2a36a1a8b47bb8caa89d2d6684 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/DrawFullscreenPass.cs b/game/Assets/Scripts/Rendering/DrawFullscreenPass.cs new file mode 100644 index 0000000..7542eef --- /dev/null +++ b/game/Assets/Scripts/Rendering/DrawFullscreenPass.cs @@ -0,0 +1,96 @@ +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +public class DrawFullscreenPass : ScriptableRenderPass +{ + public FilterMode FilterMode { get; set; } + public DrawFullscreenFeature.Settings Settings { get; set; } + + private RenderTargetIdentifier _source; + private RenderTargetIdentifier _destination; + private int _temporaryRTId = Shader.PropertyToID("TempRT"); + + private int _sourceId; + private int _destinationId; + private bool _isSourceAndDestinationSameTarget; + + private string _profilerTag; + + public DrawFullscreenPass(string tag) + { + _profilerTag = tag; + } + + public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) + { + RenderTextureDescriptor blitTargetDescriptor = renderingData.cameraData.cameraTargetDescriptor; + blitTargetDescriptor.depthBufferBits = 0; + _isSourceAndDestinationSameTarget = + Settings.sourceType == Settings.destinationType && + (Settings.sourceType == BufferType.CameraColor || + Settings.sourceTextureId == Settings.destinationTextureId); + + var renderer = renderingData.cameraData.renderer; + if (Settings.sourceType == BufferType.CameraColor) + { + _sourceId = -1; + _source = renderer.cameraColorTarget; + } + else + { + _sourceId = Shader.PropertyToID(Settings.sourceTextureId); + cmd.GetTemporaryRT(_sourceId, blitTargetDescriptor, FilterMode); + _source = new RenderTargetIdentifier(_sourceId); + } + + if (_isSourceAndDestinationSameTarget) + { + _destinationId = _temporaryRTId; + cmd.GetTemporaryRT(_destinationId, blitTargetDescriptor, FilterMode); + _destination = new RenderTargetIdentifier(_destinationId); + } + else if (Settings.destinationType == BufferType.CameraColor) + { + _destinationId = -1; + _destination = renderer.cameraColorTarget; + } + else + { + _destinationId = Shader.PropertyToID(Settings.destinationTextureId); + cmd.GetTemporaryRT(_destinationId, blitTargetDescriptor, FilterMode); + _destination = new RenderTargetIdentifier(_destinationId); + } + } + + public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) + { + CommandBuffer cmd = CommandBufferPool.Get(_profilerTag); + + if (_isSourceAndDestinationSameTarget) + { + cmd.Blit(_source, _destination, Settings.blitMaterial, Settings.blitMaterialPassIndex); + cmd.Blit(_destination, _source); + } + else + { + cmd.Blit(_source, _destination, Settings.blitMaterial, Settings.blitMaterialPassIndex); + } + + context.ExecuteCommandBuffer(cmd); + CommandBufferPool.Release(cmd); + } + + public override void FrameCleanup(CommandBuffer cmd) + { + if (_destinationId != -1) + { + cmd.ReleaseTemporaryRT(_destinationId); + } + + if (_source == _destination && _source != -1) + { + cmd.ReleaseTemporaryRT(_sourceId); + } + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Rendering/DrawFullscreenPass.cs.meta b/game/Assets/Scripts/Rendering/DrawFullscreenPass.cs.meta new file mode 100644 index 0000000..b99bbf3 --- /dev/null +++ b/game/Assets/Scripts/Rendering/DrawFullscreenPass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fbb0015bca8532241bf2cd83414e49d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/Editor.meta b/game/Assets/Scripts/Rendering/Editor.meta new file mode 100644 index 0000000..7376f82 --- /dev/null +++ b/game/Assets/Scripts/Rendering/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1060c58e7b49c69408424109e5c6f39b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/Editor/DrawFullscreenFeatureDrawer.cs b/game/Assets/Scripts/Rendering/Editor/DrawFullscreenFeatureDrawer.cs new file mode 100644 index 0000000..75f02bd --- /dev/null +++ b/game/Assets/Scripts/Rendering/Editor/DrawFullscreenFeatureDrawer.cs @@ -0,0 +1,82 @@ +using UnityEditor; + +namespace UnityEngine.Rendering.Universal +{ + [CustomPropertyDrawer(typeof(DrawFullscreenFeature.Settings))] + public class DrawFullScreenFeatureDrawer : PropertyDrawer + { + static class Styles + { + public static readonly GUIContent materialLabel = EditorGUIUtility.TrTextContent("Material"); + public static readonly GUIContent materialPassLabel = EditorGUIUtility.TrTextContent("Material Pass"); + public static readonly GUIContent sourceTypeLabel = EditorGUIUtility.TrTextContent("Source Type"); + public static readonly GUIContent destinationTypeLabel = EditorGUIUtility.TrTextContent("Destination Type"); + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + var renderPassEventProperty = property.FindPropertyRelative("renderPassEvent"); + var materialProperty = property.FindPropertyRelative("blitMaterial"); + var materialPassProperty = property.FindPropertyRelative("blitMaterialPassIndex"); + var sourceTypeProperty = property.FindPropertyRelative("sourceType"); + var destinationTypeProperty = property.FindPropertyRelative("destinationType"); + var sourceTextureIdProperty = property.FindPropertyRelative("sourceTextureId"); + var destinationTextureIdProperty = property.FindPropertyRelative("destinationTextureId"); + + EditorGUI.BeginProperty(position, label, property); + EditorGUILayout.PropertyField(renderPassEventProperty); + + EditorGUI.BeginChangeCheck(); + Material material = EditorGUILayout.ObjectField(Styles.materialLabel, materialProperty.objectReferenceValue, typeof(Material), allowSceneObjects: false) as Material; + if (EditorGUI.EndChangeCheck()) + materialProperty.objectReferenceValue = material; + + DisplayPassPopup(material, materialPassProperty); + + EditorGUI.BeginChangeCheck(); + var selectedSourceType = (BufferType)EditorGUILayout.EnumPopup(Styles.sourceTypeLabel, (BufferType)sourceTypeProperty.enumValueIndex); + if (EditorGUI.EndChangeCheck()) + sourceTypeProperty.enumValueIndex = (int)selectedSourceType; + + if (selectedSourceType != BufferType.CameraColor) + EditorGUILayout.PropertyField(sourceTextureIdProperty); + + EditorGUI.BeginChangeCheck(); + var selectedDestinationType = (BufferType)EditorGUILayout.EnumPopup(Styles.destinationTypeLabel, (BufferType)destinationTypeProperty.enumValueIndex); + if (EditorGUI.EndChangeCheck()) + destinationTypeProperty.enumValueIndex = (int)selectedDestinationType; + + if (selectedDestinationType != BufferType.CameraColor) + EditorGUILayout.PropertyField(destinationTextureIdProperty); + + EditorGUI.EndProperty(); + } + + void DisplayPassPopup(Material material, SerializedProperty materialPassProperty) + { + if (material != null) + { + int passCount = material.passCount; + if (passCount == 0) + return; + + string[] labels = new string[passCount]; + int[] options = new int[passCount]; + for (int i = 0; i < passCount; ++i) + { + string passName = material.GetPassName(i); + if (passName.Length == 0) + passName = "Unnamed Pass"; + + labels[i] = string.Format("{0}: {1}", i, passName); + options[i] = i; + } + + EditorGUI.BeginChangeCheck(); + int option = EditorGUILayout.IntPopup("Material Pass", materialPassProperty.intValue, labels, options); + if (EditorGUI.EndChangeCheck()) + materialPassProperty.intValue = option; + } + } + } +} diff --git a/game/Assets/Scripts/Rendering/Editor/DrawFullscreenFeatureDrawer.cs.meta b/game/Assets/Scripts/Rendering/Editor/DrawFullscreenFeatureDrawer.cs.meta new file mode 100644 index 0000000..eee6b03 --- /dev/null +++ b/game/Assets/Scripts/Rendering/Editor/DrawFullscreenFeatureDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ccf14f127679b1a43b655c351139666c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GlitchBuffers.cs b/game/Assets/Scripts/Rendering/GlitchBuffers.cs new file mode 100644 index 0000000..76f67a1 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchBuffers.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Buffers")] +public class GlitchBuffers : ScriptableObject +{ + // put normals and shit in here? + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/game/Assets/Scripts/Rendering/GlitchBuffers.cs.meta b/game/Assets/Scripts/Rendering/GlitchBuffers.cs.meta new file mode 100644 index 0000000..6f2540b --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchBuffers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c2e12a76ceb29247b25ec27baa7eb65 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GlitchFeature.cs b/game/Assets/Scripts/Rendering/GlitchFeature.cs new file mode 100644 index 0000000..7a78080 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchFeature.cs @@ -0,0 +1,52 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; +using Debug = UnityEngine.Debug; + +public class GlitchFeature : ScriptableRendererFeature +{ + [Serializable] + public class Settings + { + public RenderTexture glitchTex; + public RenderTexture stencilTex; + public RenderTexture blendTex; + + public Material blendMat; + public Material fadeMat; + public Material stencilMat; + + public float sample; + public float fadeStrength; + } + + [SerializeField] private Settings _settings = new Settings(); + + private GlitchPass _glitchPass; + private BlendPass _blendPass; + private GlitchStencilPass _stencilPass; + + public override void Create() + { + _blendPass = new BlendPass(_settings); + _glitchPass = new GlitchPass(); + _stencilPass = new GlitchStencilPass(_settings); + } + + public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) + { + // get glitch stencil information + _stencilPass.renderPassEvent = RenderPassEvent.AfterRendering; + renderer.EnqueuePass(_stencilPass); + + _blendPass.renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing; + renderer.EnqueuePass(_blendPass); + + // _glitchPass.renderPassEvent = RenderPassEvent.AfterRenderingOpaques; + // _glitchPass.Settings = _settings; + // renderer.EnqueuePass(_glitchPass); + } +} diff --git a/game/Assets/Scripts/Rendering/GlitchFeature.cs.meta b/game/Assets/Scripts/Rendering/GlitchFeature.cs.meta new file mode 100644 index 0000000..45bd0c1 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchFeature.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f285233ce6e4cb49861d6718985fe9b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GlitchInit.cs b/game/Assets/Scripts/Rendering/GlitchInit.cs new file mode 100644 index 0000000..14a5789 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchInit.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Random = UnityEngine.Random; + +[ExecuteAlways] +public class GlitchInit : MonoBehaviour +{ + private void OnEnable() + { + foreach (var glitchRenderer in GetComponentsInChildren()) + { + var mpb = new MaterialPropertyBlock(); + mpb.SetVector( + "_Positions", + new Vector4(Random.value,Random.value,Random.value,Random.value)); + glitchRenderer.SetPropertyBlock(mpb); + } + } +} diff --git a/game/Assets/Scripts/Rendering/GlitchInit.cs.meta b/game/Assets/Scripts/Rendering/GlitchInit.cs.meta new file mode 100644 index 0000000..8bb9734 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchInit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c3ce05717d7828b418026c43e7583aac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GlitchPass.cs b/game/Assets/Scripts/Rendering/GlitchPass.cs new file mode 100644 index 0000000..fe71526 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchPass.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +public class GlitchPass : ScriptableRenderPass +{ + public GlitchFeature.Settings Settings { get; set; } + + private RenderTargetIdentifier _src; + private RenderTargetIdentifier _dest; + + public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) + { + RenderTextureDescriptor blitTargetDescriptor = renderingData.cameraData.cameraTargetDescriptor; + blitTargetDescriptor.depthBufferBits = 0; + var renderer = renderingData.cameraData.renderer; + } + + public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) + { + base.Configure(cmd, cameraTextureDescriptor); + + // _src = new RenderTargetIdentifier(Settings.glitchTex); + // _dest = new RenderTargetIdentifier(Settings.blendTex); + } + + public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) + { + var cmd = CommandBufferPool.Get(); + + // set properties on material + // var blend = Settings.blendMaterial; + // blend.SetFloat("_Sample", Settings.sample); + // blend.SetFloat("_DeltaTime", Time.deltaTime); + // + // blend.SetTexture("_GlitchTex", Settings.glitchTex); + // blend.SetTexture("_BlendTex", Settings.blendTex); + + // cmd.Blit(_src,_dest,blend); + + context.ExecuteCommandBuffer(cmd); + } +} diff --git a/game/Assets/Scripts/Rendering/GlitchPass.cs.meta b/game/Assets/Scripts/Rendering/GlitchPass.cs.meta new file mode 100644 index 0000000..a64dc65 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchPass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dfc051b81da947d40a1d9cbcb3059aab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GlitchRenderPipelineAsset.cs b/game/Assets/Scripts/Rendering/GlitchRenderPipelineAsset.cs new file mode 100644 index 0000000..8e1146a --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchRenderPipelineAsset.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Render Pipeline Asset")] +public class GlitchRenderPipelineAsset : RenderPipelineAsset +{ + [System.Serializable] + public class Settings + { + public ForwardRenderer forwardRenderer; + } + public Settings settings; + + protected override RenderPipeline CreatePipeline() + { + return new GlitchRenderPipelineInstance(); + } +} diff --git a/game/Assets/Scripts/Rendering/GlitchRenderPipelineAsset.cs.meta b/game/Assets/Scripts/Rendering/GlitchRenderPipelineAsset.cs.meta new file mode 100644 index 0000000..d811eb8 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchRenderPipelineAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 879f16b1896298449925c7338d9ef380 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GlitchRenderPipelineInstance.cs b/game/Assets/Scripts/Rendering/GlitchRenderPipelineInstance.cs new file mode 100644 index 0000000..c009b4e --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchRenderPipelineInstance.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +public class GlitchRenderPipelineInstance : RenderPipeline +{ + private readonly CameraRenderer _renderer = new CameraRenderer(); + private ForwardRenderer _forwardRenderer; + + public GlitchRenderPipelineInstance() + { + } + + protected override void Render(ScriptableRenderContext context, Camera[] cameras) + { + foreach (var camera in cameras) + { + _renderer.Render(context, camera); + } + } +} diff --git a/game/Assets/Scripts/Rendering/GlitchRenderPipelineInstance.cs.meta b/game/Assets/Scripts/Rendering/GlitchRenderPipelineInstance.cs.meta new file mode 100644 index 0000000..db827d3 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchRenderPipelineInstance.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0daf9bba963ce0241a6a03944bd7e5eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GlitchRenderer.cs b/game/Assets/Scripts/Rendering/GlitchRenderer.cs new file mode 100644 index 0000000..2b11d26 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchRenderer.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +public class GlitchRenderer : ScriptableRenderer +{ + public GlitchRenderer(ScriptableRendererData data) : base(data) + { + } + + public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) + { + throw new System.NotImplementedException(); + } +} diff --git a/game/Assets/Scripts/Rendering/GlitchRenderer.cs.meta b/game/Assets/Scripts/Rendering/GlitchRenderer.cs.meta new file mode 100644 index 0000000..4c081f7 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchRenderer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3fc06b902517f6140a0c6698c7426cf2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GlitchStencilPass.cs b/game/Assets/Scripts/Rendering/GlitchStencilPass.cs new file mode 100644 index 0000000..041d186 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchStencilPass.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +public class GlitchStencilPass : ScriptableRenderPass +{ + private readonly GlitchFeature.Settings _settings; + + private readonly RenderTargetIdentifier _src; + private readonly RenderTargetIdentifier _dest; + + public GlitchStencilPass(GlitchFeature.Settings settings) + { + _settings = settings; + _src = new RenderTargetIdentifier(_settings.glitchTex); + _dest = new RenderTargetIdentifier(_settings.stencilTex); + } + + // input is the view of the glitch camera + public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) + { + var cmd = CommandBufferPool.Get(); + + var stencil = _settings.stencilMat; + + cmd.Blit(_src,_dest,stencil); + + context.ExecuteCommandBuffer(cmd); + } +} diff --git a/game/Assets/Scripts/Rendering/GlitchStencilPass.cs.meta b/game/Assets/Scripts/Rendering/GlitchStencilPass.cs.meta new file mode 100644 index 0000000..1047e1e --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchStencilPass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ecc649adc40bba04b9023807907e3c42 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GraphicsInit.cs b/game/Assets/Scripts/Rendering/GraphicsInit.cs new file mode 100644 index 0000000..3e491f5 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GraphicsInit.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[ExecuteAlways] +public class GraphicsInit : MonoBehaviour +{ + private RenderTexture _glitchRT; + + private const string _GlitchTex = "_GlitchTex"; + + void Awake() + { + // _glitchRT = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGB32); + // _glitchRT.name = _GlitchTex; + // _glitchRT.enableRandomWrite = true; + // _glitchRT.Create(); + // + // Shader.SetGlobalTexture(_GlitchTex, _glitchRT); + // + // Graphics.ClearRandomWriteTargets(); + // Graphics.SetRandomWriteTarget(1, _glitchRT); + } +} diff --git a/game/Assets/Scripts/Rendering/GraphicsInit.cs.meta b/game/Assets/Scripts/Rendering/GraphicsInit.cs.meta new file mode 100644 index 0000000..7858c96 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GraphicsInit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fc9d9e1b80fbe114cafed6d091a95437 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/GraphicsSettings.cs b/game/Assets/Scripts/Rendering/GraphicsSettings.cs similarity index 100% rename from game/Assets/Scripts/GraphicsSettings.cs rename to game/Assets/Scripts/Rendering/GraphicsSettings.cs diff --git a/game/Assets/Scripts/GraphicsSettings.cs.meta b/game/Assets/Scripts/Rendering/GraphicsSettings.cs.meta similarity index 100% rename from game/Assets/Scripts/GraphicsSettings.cs.meta rename to game/Assets/Scripts/Rendering/GraphicsSettings.cs.meta diff --git a/game/Assets/Scripts/Util/Events/GameEventTrigger.cs b/game/Assets/Scripts/Util/Events/GameEventTrigger.cs index 5cedf54..61701ba 100644 --- a/game/Assets/Scripts/Util/Events/GameEventTrigger.cs +++ b/game/Assets/Scripts/Util/Events/GameEventTrigger.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using UnityEditor; using UnityEngine; using UnityEngine.Events; @@ -10,9 +11,21 @@ namespace Ktyl.Util [RequireComponent(typeof(BoxCollider))] public class GameEventTrigger : MonoBehaviour { - [SerializeField] private GameEvent _event; + [Serializable] + private struct Event + { + public GameEvent game; + public UnityEvent unity; - [SerializeField] private UnityEvent _raise; + public void Raise() + { + if (game) game.Raise(); + unity.Invoke(); + } + } + + [SerializeField] private Event _onEnter; + [SerializeField] private Event _onExit; private void Start() { @@ -21,9 +34,12 @@ namespace Ktyl.Util private void OnTriggerEnter(Collider other) { - if (_event) _event.Raise(); - - _raise.Invoke(); + _onEnter.Raise(); + } + + private void OnTriggerExit(Collider other) + { + _onExit.Raise(); } } } \ No newline at end of file diff --git a/game/Assets/Settings/Player/PlayerMovementSettings.asset b/game/Assets/Settings/Player/PlayerMovementSettings.asset index 3183b97..0b0c904 100644 --- a/game/Assets/Settings/Player/PlayerMovementSettings.asset +++ b/game/Assets/Settings/Player/PlayerMovementSettings.asset @@ -19,8 +19,8 @@ MonoBehaviour: _baseMovementForce: 30 _jumpHeight: 1.5 _coyoteTime: 0.15 - _boostForce: 45 - _boostTime: 0.75 + _boostForce: 75 + _boostTime: 0.25 _minBoostVelocity: 0 _blinkDistance: 0.5 _blinkVelocity: 20 diff --git a/game/Assets/Settings/Player/Powers/Blink.asset b/game/Assets/Settings/Player/Powers/Blink.asset index 4b5e498..971fb98 100644 --- a/game/Assets/Settings/Player/Powers/Blink.asset +++ b/game/Assets/Settings/Player/Powers/Blink.asset @@ -16,4 +16,19 @@ MonoBehaviour: _regenerateInAir: 0 _regenerateTime: 1.5 _timeSinceConsume: 0 + _onUnlock: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 11400000, guid: 252aca827f1c327478a5860598e5e3b3, type: 2} + m_TargetAssemblyTypeName: Ktyl.Util.GameEvent, Assembly-CSharp + m_MethodName: Raise + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 _onConsume: {fileID: 11400000, guid: 5c6ce6fa194cce44180b50e30fda2fb7, type: 2} diff --git a/game/Assets/Settings/Player/Powers/Boost.asset b/game/Assets/Settings/Player/Powers/Boost.asset index 5739776..0de7439 100644 --- a/game/Assets/Settings/Player/Powers/Boost.asset +++ b/game/Assets/Settings/Player/Powers/Boost.asset @@ -16,4 +16,7 @@ MonoBehaviour: _regenerateInAir: 0 _regenerateTime: 0 _timeSinceConsume: 0 + _onUnlock: + m_PersistentCalls: + m_Calls: [] _onConsume: {fileID: 11400000, guid: 827596241b0a09040a751e15f1ea2505, type: 2} diff --git a/game/Assets/Settings/Player/Powers/Freeze.asset b/game/Assets/Settings/Player/Powers/Freeze.asset index 0c2ffb9..f41aa22 100644 --- a/game/Assets/Settings/Player/Powers/Freeze.asset +++ b/game/Assets/Settings/Player/Powers/Freeze.asset @@ -16,4 +16,7 @@ MonoBehaviour: _regenerateInAir: 1 _regenerateTime: 7 _timeSinceConsume: 0 + _onUnlock: + m_PersistentCalls: + m_Calls: [] _onConsume: {fileID: 11400000, guid: 59d69c62286018b4ca2d89fa75d4c68a, type: 2} diff --git a/game/Assets/Settings/Rendering/ForwardRenderer.asset b/game/Assets/Settings/Rendering/ForwardRenderer.asset index 2b6dc01..a36f994 100644 --- a/game/Assets/Settings/Rendering/ForwardRenderer.asset +++ b/game/Assets/Settings/Rendering/ForwardRenderer.asset @@ -12,8 +12,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} m_Name: ForwardRenderer m_EditorClassIdentifier: - m_RendererFeatures: [] - m_RendererFeatureMap: + m_RendererFeatures: + - {fileID: 3169617004834053176} + m_RendererFeatureMap: 38dc2b5fdfbdfc2b postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} shaders: @@ -42,3 +43,25 @@ MonoBehaviour: m_ShadowTransparentReceive: 1 m_RenderingMode: 0 m_AccurateGbufferNormals: 0 +--- !u!114 &3169617004834053176 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 0 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1f285233ce6e4cb49861d6718985fe9b, type: 3} + m_Name: Glitch Renderer + m_EditorClassIdentifier: + m_Active: 1 + _settings: + glitchTex: {fileID: 8400000, guid: 643f93434e571d744a700fb58c7fd2c2, type: 2} + stencilTex: {fileID: 8400000, guid: 04671469e1b1188409f7cb42fb279f1f, type: 2} + blendTex: {fileID: 8400000, guid: 36a2435496603f54cb0ed075dccd1146, type: 2} + blendMat: {fileID: 2100000, guid: da580221ba039484c9583941b62b78c5, type: 2} + fadeMat: {fileID: 2100000, guid: eaee005f02a8524439f9f42ab8dc0001, type: 2} + stencilMat: {fileID: 2100000, guid: c18cedeba1756944287bd75fd60c2b5e, type: 2} + sample: 0.5 + fadeStrength: 1 diff --git a/game/Assets/Settings/Rendering/UniversalRP-HighQuality.asset b/game/Assets/Settings/Rendering/UniversalRP-HighQuality.asset index 2ac23c8..1594157 100644 --- a/game/Assets/Settings/Rendering/UniversalRP-HighQuality.asset +++ b/game/Assets/Settings/Rendering/UniversalRP-HighQuality.asset @@ -12,16 +12,17 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: UniversalRP-HighQuality m_EditorClassIdentifier: - k_AssetVersion: 5 + k_AssetVersion: 6 k_AssetPreviousVersion: 5 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: - {fileID: 11400000, guid: 4a8e21d5c33334b11b34a596161b9360, type: 2} m_DefaultRendererIndex: 0 - m_RequireDepthTexture: 0 - m_RequireOpaqueTexture: 0 + m_RequireDepthTexture: 1 + m_RequireOpaqueTexture: 1 m_OpaqueDownsampling: 1 + m_SupportsTerrainHoles: 1 m_SupportsHDR: 1 m_MSAA: 2 m_RenderScale: 1 @@ -33,8 +34,9 @@ MonoBehaviour: m_AdditionalLightShadowsSupported: 1 m_AdditionalLightsShadowmapResolution: 512 m_ShadowDistance: 50 - m_ShadowCascades: 1 + m_ShadowCascadeCount: 2 m_Cascade2Split: 0.25 + m_Cascade3Split: {x: 0.1, y: 0.3} m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} m_ShadowDepthBias: 1 m_ShadowNormalBias: 1 @@ -43,6 +45,7 @@ MonoBehaviour: m_SupportsDynamicBatching: 0 m_MixedLightingSupported: 1 m_DebugLevel: 0 + m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 32 m_ShadowType: 1 @@ -51,3 +54,4 @@ MonoBehaviour: m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_ShaderVariantLogLevel: 0 + m_ShadowCascades: 1 diff --git a/game/Assets/Settings/Traps/Trap Settings.asset b/game/Assets/Settings/Traps/Trap Settings.asset index a971086..c82d25a 100644 --- a/game/Assets/Settings/Traps/Trap Settings.asset +++ b/game/Assets/Settings/Traps/Trap Settings.asset @@ -15,7 +15,7 @@ MonoBehaviour: _safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2} _objectTimeScale: {fileID: 11400000, guid: 9b68e167db44c0c42837e9a679da964e, type: 2} _fallawayFloor: - _safeResetTime: 0 + _safeResetTime: 5 _fmodEvent: event:/Environment/Traps/FallingPlatform _shakeStrength: 0.1 _popInEase: 27 diff --git a/game/Assets/Shaders/add.shader b/game/Assets/Shaders/add.shader new file mode 100644 index 0000000..1e2292c --- /dev/null +++ b/game/Assets/Shaders/add.shader @@ -0,0 +1,75 @@ +Shader "KernelPanic/add" +{ + Properties + { + [HideInInspector] _MainTex ("Base (RGB)", 2D) = "white" {} + } + SubShader + { + Cull Off ZWrite Off ZTest Always Blend SrcAlpha OneMinusSrcAlpha + + Pass + { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = v.uv; + return o; + } + + // This macro declares _BaseMap as a Texture2D object. + // TEXTURE2D(_MainTex); + // TEXTURE2D(_NoiseMap); + + // This macro declares the sampler for the _BaseMap texture. + // SAMPLER(sampler_MainTex); + // SAMPLER(sampler_NoiseMap); + + sampler2D _MainTex; + sampler2D _BlendTex; + + float _Sample; + + fixed4 frag (v2f i) : SV_Target + { + // sample raw glitch + + float4 c = tex2D(_MainTex, i.uv); + float4 b = tex2D(_BlendTex, i.uv); + + return lerp(b,c,_Sample); + + // float4 c = tex2D(_MainTex, i.uv); + // c.a = _Sample; + + // float4 g = tex2D(_GlitchTex, i.uv); + + // return lerp(c,g,_Sample); + + return c; + } + ENDCG + } + } +} + diff --git a/game/Assets/Shaders/add.shader.meta b/game/Assets/Shaders/add.shader.meta new file mode 100644 index 0000000..003af5d --- /dev/null +++ b/game/Assets/Shaders/add.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 040f4217d393e634788441fc81cf494a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Shaders/fade.shader b/game/Assets/Shaders/fade.shader new file mode 100644 index 0000000..22edcdc --- /dev/null +++ b/game/Assets/Shaders/fade.shader @@ -0,0 +1,87 @@ +Shader "KernelPanic/fade" +{ + Properties + { +// _NoiseTex ("Noise Tex", 2D) = "black" +// [HideInInspector]_MainTex ("Base (RGB)", 2D) = "white" {} +// _GlitchBlendTex ("Glitch", 2D) = "black" {} +// _NoiseTex ("Noise", 2D) = "black" {} +// [Range(0,1)] _Sample ("Sample", Float) = 0.5 + [Range(0,1)] _Strength ("Strength", Float) = 0.5 + } + SubShader + { + // No culling or depth + Cull Off ZWrite Off ZTest Always Blend SrcAlpha OneMinusSrcAlpha + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = v.uv; + return o; + } + + sampler2D _MainTex; + // sampler2D _GlitchBlendTex; + // sampler2D _NoiseTex; + // sampler2D _CameraDepthTexture; + // + // float _Sample; + + float _Strength; + + fixed4 frag (v2f i) : SV_Target + { + return tex2D(_MainTex, i.uv) * _Strength; + + // float4 c = tex2D(_MainTex, i.uv); + // return float4(c.rgb,lerp(0,c.a,_Strength)); + + // // depth + // float d = tex2D(_CameraDepthTexture, i.uv); + // + // // sample frame + // float4 c = tex2D(_MainTex, i.uv); + // + // // sample noise + // float2 scroll = float2(sin(_Time.y), cos(_Time.w)); + // float4 n = tex2D(_NoiseTex, i.uv + scroll); + // + // // sample frame but with noise + // float4 cn = tex2D(_MainTex, i.uv + n.xy); + // + // // raw blended glitch used to blend between things + // float4 g = tex2D(_GlitchBlendTex, i.uv); + // + // // c = lerp(c,cn,g); + // c = lerp(c,g,g); + // + // return c; + // return tex2D(_CameraDepthTexture, i.uv); + } + ENDCG + } + } +} + diff --git a/game/Assets/Shaders/fade.shader.meta b/game/Assets/Shaders/fade.shader.meta new file mode 100644 index 0000000..a5c4dbe --- /dev/null +++ b/game/Assets/Shaders/fade.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6dc91d48fe82b1f4c803647ce64e83c3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Shaders/glitch.shader b/game/Assets/Shaders/glitch.shader new file mode 100644 index 0000000..8848aef --- /dev/null +++ b/game/Assets/Shaders/glitch.shader @@ -0,0 +1,196 @@ +// This shader draws a texture on the mesh. +Shader "KernelPanic/glitch" +{ + // The _BaseMap variable is visible in the Material's Inspector, as a field + // called Base Map. + Properties + { + [HDR] _BaseColor("Base Color", Color) = (1,1,1,1) + [HDR] _NoiseColor("Noise Color", Color) = (1,1,1,1) + [HDR] _GlitchColor("Glitch Color", Color) = (1,1,1,1) + + _BaseMap("Base Map", 2D) = "white" + _NoiseMap1("Noise 1", 2D) = "black" + _GlitchTex("Glitch Tex", 2D) = "black" + + [Range(0,1)] _Distortion("Distortion", Float) = 0 + _Intensity("Intensity", Float) = 1 + _TrailScatter("Trail Scatter", Float) = 0.02 + _VertShake("Vertex Shake", Float) = 0.05 + _VertFloat("Vertex Float", Float) = 0.1 + } + + SubShader + { + Tags + { + "RenderType" = "Opaque" + "Queue" = "Geometry" + "RenderPipeline" = "UniversalRenderPipeline" + } + + Pass + { + Stencil + { + Ref 1 + Comp always + Pass replace + } + + Cull Off + Zwrite On + ZTest LEqual + + Blend SrcAlpha OneMinusSrcAlpha + + HLSLPROGRAM + // #pragma target 5.0 + // #pragma only_renderers d3d11 + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Assets/Shaders/random.cginc" + + struct Attributes + { + float4 positionOS : POSITION; + // The uv variable contains the UV coordinate on the texture for the + // given vertex. + float2 uv : TEXCOORD0; + half3 normal : NORMAL; + }; + + struct Varyings + { + float4 positionHCS : SV_POSITION; + // The uv variable contains the UV coordinate on the texture for the + // given vertex. + float2 uv : TEXCOORD0; + half3 normal : NORMAL; + float4 screenPos : TEXCOORD1; + }; + + // This macro declares _BaseMap as a Texture2D object. + TEXTURE2D(_BaseMap); + TEXTURE2D(_NoiseMap1); + TEXTURE2D(_GlitchTex); + TEXTURE2D(_CameraDepthTexture); + + // This macro declares the sampler for the _BaseMap texture. + SAMPLER(sampler_BaseMap); + SAMPLER(sampler_NoiseMap1); + SAMPLER(sampler_GlitchTex); + SAMPLER(sampler_CameraDepthTexture); + + CBUFFER_START(UnityPerMaterial) + // The following line declares the _BaseMap_ST variable, so that you + // can use the _BaseMap variable in the fragment shader. The _ST + // suffix is necessary for the tiling and offset function to work. + float4 _BaseMap_ST; + float4 _NoiseMap_ST; + + float _VertFloat; + float _VertShake; + float _Distortion; + float _Intensity; + float _TrailScatter; + + float4 _NoiseColor; + float4 _BaseColor; + float4 _GlitchColor; + CBUFFER_END + + UNITY_INSTANCING_BUFFER_START(Props) + UNITY_DEFINE_INSTANCED_PROP(float4, _Positions) + UNITY_INSTANCING_BUFFER_END(Props) + + Varyings vert(Attributes IN) + { + Varyings OUT; + OUT.normal = TransformObjectToWorldDir(IN.normal); + // OUT.normal = IN.normal; + + float4 poscs = TransformObjectToHClip(IN.positionOS); + + float4 n = SAMPLE_TEXTURE2D_LOD(_NoiseMap1, sampler_NoiseMap1, hash42(poscs+_Time), 0); + + float3 pos = IN.positionOS + (n-0.5) * _VertShake; + float4 p = UNITY_ACCESS_INSTANCED_PROP(Props, _Positions); + float t = sin(p.y*_Time.w + p.x*6.28); + + float3 wpos = TransformObjectToWorld(pos); + wpos += float3(0,t*p.z*_VertFloat,0); + pos = TransformWorldToObject(wpos); + + OUT.positionHCS = TransformObjectToHClip(pos); + // The TRANSFORM_TEX macro performs the tiling and offset + // transformation. + OUT.uv = TRANSFORM_TEX(IN.uv, _BaseMap); + OUT.screenPos = ComputeScreenPos(OUT.positionHCS); + + return OUT; + } + + half4 frag(Varyings IN) : SV_Target + { + float2 suv = IN.screenPos.xy / IN.screenPos.w; + + float d = SAMPLE_TEXTURE2D(_CameraDepthTexture, sampler_CameraDepthTexture, suv); + + + // float4 p = float4(.42069, .6969, .1337, .8008135); + float4 p = UNITY_ACCESS_INSTANCED_PROP(Props, _Positions); + + + float t = (p.x*sin(_Time.y)+p.w*cos(_Time.x)) * 0.5 + 0.5; + + // sample regular color + float4 c = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, (IN.uv +lerp(p.xy,p.zw,0.2+0.6*t))*0.5); + // c = lerp(c, _BaseColor, 0.5); + + float4 n = SAMPLE_TEXTURE2D(_NoiseMap1, sampler_NoiseMap1, (IN.uv +lerp(p.xy,p.zw,0.9-30*t))*190); + n *= _NoiseColor; + + // sample blended glitch + float4 g = SAMPLE_TEXTURE2D(_GlitchTex, sampler_GlitchTex, + suv + _TrailScatter*n*hash42(IN.uv)); + // g *= _GlitchColor; + // g = 1 - g; + + + // sample color distorted by noise + float distortion = _Distortion + (t-0.5) * _Intensity; + float4 cd = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, IN.uv + n * distortion * t); + + // float4 cn = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, IN.uv + nuv * _GlitchColor); + // c *= _BaseColor; + + // cn = lerp(cn,(1-cn),_Distortion); + // cn += n; + + // float4 color = lerp(c, cn, n); + + // cheeky bit of top shading + float un = dot(float3(0,1,0), IN.normal); // dot of up and normal + c = lerp(c,_BaseColor,un*(1-d)); + // color += (1-abs(un)) *_BaseColor; + + c = lerp(n, c, g); + // c = min(c, float4(1, 1, 1, 1)); + + c += n*_NoiseColor; + + // c = lerp(n,c,0.5); + // c = lerp(c, _BaseColor, _BaseColor.a); + + return c * _BaseColor; + } + ENDHLSL + } + + UsePass "Universal Render Pipeline/Lit/DepthOnly" + } +} \ No newline at end of file diff --git a/game/Assets/Shaders/glitch.shader.meta b/game/Assets/Shaders/glitch.shader.meta new file mode 100644 index 0000000..189b17d --- /dev/null +++ b/game/Assets/Shaders/glitch.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 91517451bf5416c44a73fd65d42c122a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Shaders/glitch_blend.compute b/game/Assets/Shaders/glitch_blend.compute new file mode 100644 index 0000000..2775882 --- /dev/null +++ b/game/Assets/Shaders/glitch_blend.compute @@ -0,0 +1,14 @@ +// Each #kernel tells which function to compile; you can have many kernels +#pragma kernel CSMain + +// Create a RenderTexture with enableRandomWrite flag and set it +// with cs.SetTexture +RWTexture2D Result; + +[numthreads(8,8,1)] +void CSMain (uint3 id : SV_DispatchThreadID) +{ + // TODO: insert actual code here! + + Result[id.xy] = float4(id.x & id.y, (id.x & 15)/15.0, (id.y & 15)/15.0, 0.0); +} diff --git a/game/Assets/Shaders/glitch_blend.compute.meta b/game/Assets/Shaders/glitch_blend.compute.meta new file mode 100644 index 0000000..610dbd0 --- /dev/null +++ b/game/Assets/Shaders/glitch_blend.compute.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8b74862ff1919544a964ee5f33387bc1 +ComputeShaderImporter: + externalObjects: {} + currentAPIMask: 4 + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Shaders/random.cginc b/game/Assets/Shaders/random.cginc new file mode 100644 index 0000000..dd511fd --- /dev/null +++ b/game/Assets/Shaders/random.cginc @@ -0,0 +1,42 @@ +float4 hash42(float2 p) +{ + float4 p4 = frac(float4(p.xyxy) * float4(443.8975, 397.2973, 491.1871, 470.7827)); + p4 += dot(p4.wzxy, p4 + 19.19); + return frac(float4(p4.x * p4.y, p4.x * p4.z, p4.y * p4.w, p4.x * p4.w)); +} + +float hash(float n) +{ + return frac(sin(n) * 43758.5453123); +} + +float n(in float3 x) +{ + float3 p = floor(x); + float3 f = frac(x); + f = f * f * (3.0 - 2.0 * f); + float n = p.x + p.y * 57.0 + 113.0 * p.z; + float res = lerp(lerp(lerp(hash(n + 0.0), hash(n + 1.0), f.x), + lerp(hash(n + 57.0), hash(n + 58.0), f.x), f.y), + lerp(lerp(hash(n + 113.0), hash(n + 114.0), f.x), + lerp(hash(n + 170.0), hash(n + 171.0), f.x), f.y), f.z); + return res; +} + +//tape noise +float tape_noise(float2 p, float2 t) +{ + float y = p.y; + float s = t.x + 200; + + float v = (n(float3(y * .01 + s, 1., 1.0)) + .0) + * (n(float3(y * .011 + 1000.0 + s, 1., 1.0)) + .0) + * (n(float3(y * .51 + 421.0 + s, 1., 1.0)) + .0); + + v *= hash42(float2(p.x + t.y + 200, p.y)).x + 2; + + + v = abs(pow(v + .3, 1.)); + if (v < .5) v = 0.; //threshold + return v; +} diff --git a/game/Assets/Shaders/random.cginc.meta b/game/Assets/Shaders/random.cginc.meta new file mode 100644 index 0000000..e9097f1 --- /dev/null +++ b/game/Assets/Shaders/random.cginc.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c18a64020b4f3264e8daca99bba648a7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Shaders/stencil.shader b/game/Assets/Shaders/stencil.shader new file mode 100644 index 0000000..33accba --- /dev/null +++ b/game/Assets/Shaders/stencil.shader @@ -0,0 +1,62 @@ +Shader "KernelPanic/stencil" +{ + Properties + { + [HideInInspector]_MainTex ("Base (RGB)", 2D) = "white" {} + } + SubShader + { + // No culling or depth +// Cull Off ZWrite Off ZTest Always Blend SrcAlpha OneMinusSrcAlpha + Tags {"RenderType"="Opaque" "Queue"="Geometry"} + Pass + { + Stencil + { + //Ref 1 + //Comp equal + //Pass keep + //ZFail keep + } + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = v.uv; + return o; + } + + sampler2D _MainTex; + + fixed4 frag (v2f i) : SV_Target + { + float4 c = tex2D(_MainTex, i.uv); + + return lerp(float4(1,0,0,0),float4(0,0,0,0),step(c.a,0.001)); + + // return float4(1,1,1,1); + } + ENDCG + } + } +} + diff --git a/game/Assets/Shaders/stencil.shader.meta b/game/Assets/Shaders/stencil.shader.meta new file mode 100644 index 0000000..8ccacd3 --- /dev/null +++ b/game/Assets/Shaders/stencil.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 85ef2333007a42e4f872817aa0604ab6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Textures/9denw0kw.bmp b/game/Assets/Textures/9denw0kw.bmp new file mode 100644 index 0000000..1868b72 --- /dev/null +++ b/game/Assets/Textures/9denw0kw.bmp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f1c7056f67073e8d9ccdbbdb3221e4aded30c8aaea85d96d60d899b07be1364c +size 3191558 diff --git a/game/Assets/Textures/9denw0kw.bmp.meta b/game/Assets/Textures/9denw0kw.bmp.meta new file mode 100644 index 0000000..80c28c7 --- /dev/null +++ b/game/Assets/Textures/9denw0kw.bmp.meta @@ -0,0 +1,144 @@ +fileFormatVersion: 2 +guid: 5811983c31b86da40985d2bea2e1951f +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: 2 + mipBias: -100 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - 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Affirmer understands and acknowledges that Creative Commons is not a + party to this document and has no duty or obligation with respect to + this CC0 or use of the Work. diff --git a/game/Assets/Textures/FreeBlueNoiseTextures/COPYING.txt.meta b/game/Assets/Textures/FreeBlueNoiseTextures/COPYING.txt.meta new file mode 100644 index 0000000..5dfd9f2 --- /dev/null +++ b/game/Assets/Textures/FreeBlueNoiseTextures/COPYING.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 88521ed3d45aa184ca08f612247503d9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Textures/FreeBlueNoiseTextures/LDR_RGBA_0.png b/game/Assets/Textures/FreeBlueNoiseTextures/LDR_RGBA_0.png new file mode 100644 index 0000000..133cc56 --- /dev/null +++ b/game/Assets/Textures/FreeBlueNoiseTextures/LDR_RGBA_0.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:79ae20b533686c6c90031e4f63a3b73653a7d5ff12f4948ca9b448f6ba097c71 +size 1049488 diff --git a/game/Assets/Textures/FreeBlueNoiseTextures/LDR_RGBA_0.png.meta b/game/Assets/Textures/FreeBlueNoiseTextures/LDR_RGBA_0.png.meta new file mode 100644 index 0000000..e731dd7 --- /dev/null +++ b/game/Assets/Textures/FreeBlueNoiseTextures/LDR_RGBA_0.png.meta @@ -0,0 +1,144 @@ +fileFormatVersion: 2 +guid: 3b377918b96ea6846ba47ed9f551c386 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: 2 + mipBias: -100 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Textures/FreeBlueNoiseTextures/LICENSE.txt b/game/Assets/Textures/FreeBlueNoiseTextures/LICENSE.txt new file mode 100644 index 0000000..6dbab60 --- /dev/null +++ b/game/Assets/Textures/FreeBlueNoiseTextures/LICENSE.txt @@ -0,0 +1,9 @@ +To the extent possible under law, Christoph Peters has waived all copyright and +related or neighboring rights to the files in this directory and its +subdirectories. This work is published from: Germany. + +The work is made available under the terms of the Creative Commons CC0 Public +Domain Dedication. + +For more information please visit: +https://creativecommons.org/publicdomain/zero/1.0/ diff --git a/game/Assets/Textures/FreeBlueNoiseTextures/LICENSE.txt.meta b/game/Assets/Textures/FreeBlueNoiseTextures/LICENSE.txt.meta new file mode 100644 index 0000000..31df348 --- /dev/null +++ b/game/Assets/Textures/FreeBlueNoiseTextures/LICENSE.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 14aa4f5e47da92b4cb1f9c830f6387b6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Textures/Glitch.meta b/game/Assets/Textures/Glitch.meta new file mode 100644 index 0000000..d012507 --- /dev/null +++ b/game/Assets/Textures/Glitch.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ef80afdc9496933418ecf0344649aaf4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Textures/kuwu.png b/game/Assets/Textures/kuwu.png new file mode 100644 index 0000000..0d92896 --- /dev/null +++ b/game/Assets/Textures/kuwu.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3d20a344077b97c2c7859f201485d2315553a00001096ac109cd7b25de2bf77 +size 25846 diff --git a/game/Assets/Textures/kuwu.png.meta b/game/Assets/Textures/kuwu.png.meta new file mode 100644 index 0000000..ff795db --- /dev/null +++ b/game/Assets/Textures/kuwu.png.meta @@ -0,0 +1,144 @@ +fileFormatVersion: 2 +guid: 9790e688a544b39469364dfdde573e23 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: 2 + mipBias: -100 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - 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{fileID: -6465566751694194690, guid: a2ce310af2093b943a51a8ca043d3d85, type: 3} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, type: 2} + m_CustomRenderPipeline: {fileID: 11400000, guid: c3e45f135ebca7c489132c06c327fb25, type: 2} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_DefaultRenderingPath: 1 @@ -62,7 +62,7 @@ GraphicsSettings: m_FogKeepExp: 1 m_FogKeepExp2: 1 m_AlbedoSwatchInfos: [] - m_LightsUseLinearIntensity: 1 + m_LightsUseLinearIntensity: 0 m_LightsUseColorTemperature: 0 m_DefaultRenderingLayerMask: 1 m_LogWhenShaderIsCompiled: 0 diff --git a/game/ProjectSettings/ProjectSettings.asset b/game/ProjectSettings/ProjectSettings.asset index ceb220e..1fcbf0b 100644 --- a/game/ProjectSettings/ProjectSettings.asset +++ b/game/ProjectSettings/ProjectSettings.asset @@ -47,7 +47,7 @@ PlayerSettings: defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 - m_ActiveColorSpace: 1 + m_ActiveColorSpace: 0 m_MTRendering: 1 mipStripping: 0 numberOfMipsStripped: 0 diff --git a/game/ProjectSettings/TagManager.asset b/game/ProjectSettings/TagManager.asset index f529c21..cf6441d 100644 --- a/game/ProjectSettings/TagManager.asset +++ b/game/ProjectSettings/TagManager.asset @@ -5,6 +5,7 @@ TagManager: serializedVersion: 2 tags: - GM + - Glitch layers: - Default - TransparentFX @@ -12,8 +13,8 @@ TagManager: - Checkpoint - Water - UI - - - - + - Glitch + - Player - - -