Merge branch 'feature/inject-prompt-artefact-ui' into 'main'

basic world space artefact interaction prompt

Closes #93

See merge request kernel-panic/revival!46
This commit is contained in:
Cinder Foster-Smith 2021-03-15 16:44:54 +00:00
commit f8d3529420
20 changed files with 733 additions and 302 deletions

View File

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@ -1,17 +1,18 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using FMOD.Studio;
using Google.Apis.Http;
using UnityEngine; using UnityEngine;
using Ktyl.Util; using Ktyl.Util;
using TMPro;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.InputSystem;
public class ArtefactControl : MonoBehaviour public class ArtefactControl : MonoBehaviour
{ {
private bool _show;
protected bool _canInteract; protected bool _canInteract;
private GUIStyle guiS = new GUIStyle();
public Artefact data => _data; public Artefact data => _data;
[SerializeField] private Artefact _data; [SerializeField] private Artefact _data;
public int artefactID => _artefactID; public int artefactID => _artefactID;
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[SerializeField] private ArtefactSystem _artefacts; [SerializeField] private ArtefactSystem _artefacts;
[SerializeField] private ArtefactInteractUI _ui;
private void OnEnable() private void OnEnable()
{ {
_artefacts.RegisterArtefact(_data); _artefacts.RegisterArtefact(_data);
SetNearby(false);
}
private void SetNearby(bool playerNearby)
{
_canInteract = playerNearby;
_ui.gameObject.SetActive(playerNearby);
_nearbyArtefactID.Value = playerNearby ? artefactID : -1;
} }
protected virtual void Start() protected virtual void Start()
{ {
_artefactID = data.artefactID; _artefactID = data.artefactID;
_show = data.show;
_canInteract = data.canInteract; _canInteract = data.canInteract;
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
EventHandler.current.onArtefactPickUp += PickUp; EventHandler.current.onArtefactPickUp += PickUp;
guiS.fontSize = 22;
guiS.normal.textColor = Color.white;
guiS.alignment = TextAnchor.MiddleCenter;
} }
private void NearArtefact(int id) private void OnTriggerEnter(Collider other)
{ {
if (id == this._artefactID) if (!other.gameObject.TryGetComponent(out PlayerInput playerInput))
{ {
_show = true; Debug.LogError("collided with not the player ????", this);
this._canInteract = true; return;
} }
SetNearby(true);
_ui.Input = playerInput;
} }
private void AwayArtefact(int id) private void OnTriggerExit(Collider other)
{ {
if (id == this._artefactID) SetNearby(false);
{
_show = false;
_canInteract = false;
}
} }
protected virtual void PickUp(int id) protected virtual void PickUp(int id)
{ {
if (id == this._artefactID) if (id == this._artefactID)
{ {
if (_canInteract == true) if (_canInteract == true)
@ -80,16 +81,6 @@ public class ArtefactControl : MonoBehaviour
EventHandler.current.ArtefactUI(); EventHandler.current.ArtefactUI();
Destroy(this.gameObject); Destroy(this.gameObject);
} }
}
}
void OnGUI()
{
if (_show)
{
GUI.Label(new Rect(Screen.width / 2 - 50, 0, 100, 100), "Press E to pick up",guiS);
} }
} }
} }

View File

@ -22,9 +22,6 @@ public class ArtefactPreview : MonoBehaviour
private bool Active => gameObject.activeSelf && ( _isPressed && !_useVelocity ); private bool Active => gameObject.activeSelf && ( _isPressed && !_useVelocity );
public const string PCMR = "PCMR";
public const string GAMEPAD = "Gamepad";
private void OnEnable() private void OnEnable()
{ {
ChangeInput( _playerInput ); ChangeInput( _playerInput );
@ -72,11 +69,11 @@ public class ArtefactPreview : MonoBehaviour
{ {
switch ( playerInput.currentControlScheme ) switch ( playerInput.currentControlScheme )
{ {
case PCMR: case InputSchemes.PCMR:
_useVelocity = false; _useVelocity = false;
break; break;
case GAMEPAD: case InputSchemes.GAMEPAD:
_useVelocity = true; _useVelocity = true;
break; break;

View File

@ -1,27 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Ktyl.Util;
public class ArtefactTriggerArea : MonoBehaviour
{
[SerializeField] private SerialInt _nearbyArtefactID;
[SerializeField] private ArtefactControl _artefact;
private int id => _artefact.artefactID;
private void OnTriggerEnter(Collider Player)
{
EventHandler.current.ArtefactTriggerEnter(id);
//PlayerInputHandler.id = _id;
_nearbyArtefactID.Value = id;
}
private void OnTriggerExit(Collider Player)
{
EventHandler.current.ArtefactTriggerExit(id);
//PlayerInputHandler.id = 0;
_nearbyArtefactID.Value = -1;
}
}

View File

@ -13,26 +13,6 @@ public class EventHandler : MonoBehaviour
current = this; current = this;
} }
public event Action<int> onArtefactTriggerEnter;
public void ArtefactTriggerEnter(int id)
{
if (onArtefactTriggerEnter != null)
{
onArtefactTriggerEnter(id);
}
}
public event Action<int> onArtefactTriggerExit;
public void ArtefactTriggerExit(int id)
{
if (onArtefactTriggerExit != null)
{
onArtefactTriggerExit(id);
}
}
public event Action<int> onArtefactPickUp; public event Action<int> onArtefactPickUp;
public void ArtefactPickUp(int id) public void ArtefactPickUp(int id)
{ {

View File

@ -13,6 +13,7 @@ public class DialogueSettings : ScriptableObject
public int blink; public int blink;
public int boost; public int boost;
public int timeFreeze; public int timeFreeze;
public int interact;
} }
public InputPromptSpriteIndices GamepadInputPrompts => _gamepadInputPrompts; public InputPromptSpriteIndices GamepadInputPrompts => _gamepadInputPrompts;

View File

@ -21,9 +21,6 @@ using UnityEditor;
[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Dialogue System")] [CreateAssetMenu(menuName = "KernelPanic/Dialogue/Dialogue System")]
public partial class DialogueSystem : ScriptableObject public partial class DialogueSystem : ScriptableObject
{ {
private const string PCMR = "PCMR";
private const string GAMEPAD = "Gamepad";
[SerializeField] private DialogueSettings _settings; [SerializeField] private DialogueSettings _settings;
// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event // https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
@ -156,7 +153,7 @@ public partial class DialogueSystem : ScriptableObject
private string ProcessTemplates(string text) private string ProcessTemplates(string text)
{ {
var spriteIndices = _currentControlScheme == GAMEPAD var spriteIndices = _currentControlScheme == InputSchemes.GAMEPAD
? _settings.GamepadInputPrompts ? _settings.GamepadInputPrompts
: _settings.KeyboardInputPrompts; : _settings.KeyboardInputPrompts;
@ -170,7 +167,7 @@ public partial class DialogueSystem : ScriptableObject
public void UpdateControlPrompts(PlayerInput playerInput) public void UpdateControlPrompts(PlayerInput playerInput)
{ {
var controlScheme = playerInput.currentControlScheme; var controlScheme = playerInput.currentControlScheme;
if (controlScheme != PCMR && controlScheme != GAMEPAD) if (controlScheme != InputSchemes.PCMR && controlScheme != InputSchemes.GAMEPAD)
{ {
Debug.LogError($"could not set unknown control scheme {controlScheme}"); Debug.LogError($"could not set unknown control scheme {controlScheme}");
return; return;

View File

@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct InputSchemes
{
public const string PCMR = "PCMR";
public const string GAMEPAD = "Gamepad";
}

View File

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@ -0,0 +1,41 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
public class ArtefactInteractUI : MonoBehaviour
{
[SerializeField] private TMP_Text _text;
[SerializeField] private DialogueSettings _settings;
private string _gamepadText;
private string _keyboardText;
public PlayerInput Input { get; set; }
void Awake()
{
_gamepadText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.GamepadInputPrompts.interact}>");
_keyboardText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.KeyboardInputPrompts.interact}>");
}
private void OnDisable()
{
Input = null;
}
private void LateUpdate()
{
switch (Input.currentControlScheme)
{
case InputSchemes.PCMR:
_text.text = _keyboardText;
break;
case InputSchemes.GAMEPAD:
_text.text = _gamepadText;
break;
}
}
}

View File

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@ -0,0 +1,24 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FaceCamera : MonoBehaviour
{
private Camera _camera;
private void Start()
{
_camera = Camera.main;
if (!_camera)
{
Debug.LogError("no main camera uh oh", this);
}
}
private void LateUpdate()
{
transform.forward = _camera.transform.forward;
}
}

View File

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