Merge branch 'main' into feature/freeze-level-design
This commit is contained in:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
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@ -510,19 +538,47 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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value: 0.0056372304
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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|
|
File diff suppressed because it is too large
Load Diff
|
@ -13,6 +13,9 @@ public class ScriptedDialogueTrigger : MonoBehaviour
|
|||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if ( !other.CompareTag( "Player" ) )
|
||||
return;
|
||||
|
||||
if (_log)
|
||||
{
|
||||
Debug.Log($"{other} triggered dialogue {_key}");
|
||||
|
|
Loading…
Reference in New Issue