fix myriad bugs, finish freeze env and also baz

This commit is contained in:
Cat Flynn 2021-05-17 03:29:00 +01:00
parent 67eab1c2ba
commit eda57b9234
18 changed files with 178192 additions and 17017 deletions

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@ -76,7 +76,10 @@ public class ScriptedDialogueTrigger : MonoBehaviour
if (elapsed > _durations[idx]) if (elapsed > _durations[idx])
{ {
elapsed = 0; elapsed = 0;
idx++; idx++;
if (idx >= _keys.Length) break;
PlayLine(_keys[idx]); PlayLine(_keys[idx]);
} }

View File

@ -48,12 +48,15 @@ public class TimeAndPlate : MonoBehaviour
public void Trigger() public void Trigger()
{ {
if (_triggered) return;
for (int i = 0; i < _plates.Length; i++) for (int i = 0; i < _plates.Length; i++)
{ {
_plates[i].gameObject.SetActive(false); _plates[i].gameObject.SetActive(false);
} }
_onTrigger.Invoke(); _onTrigger.Invoke();
_triggered = true;
} }
public void Reset() public void Reset()

View File

@ -1,15 +1,17 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Ktyl.Util namespace Ktyl.Util
{ {
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(BoxCollider))]
public class GameEventTrigger : MonoBehaviour public partial class GameEventTrigger : MonoBehaviour
{ {
[Serializable] [Serializable]
private struct Event private struct Event
@ -34,12 +36,47 @@ namespace Ktyl.Util
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
_onEnter.Raise(); if (!other.CompareTag("Player")) return;
Trigger();
} }
private void Trigger()
{
_onEnter.Raise();
}
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)
{ {
_onExit.Raise(); _onExit.Raise();
} }
} }
#if UNITY_EDITOR
public partial class GameEventTrigger
{
public void EDITOR_Trigger() => Trigger();
}
[CustomEditor(typeof(GameEventListener))]
public class GameEventTriggerEditor : Editor
{
private GameEventTrigger _data;
private void OnEnable()
{
_data = target as GameEventTrigger;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Trigger"))
{
_data.EDITOR_Trigger();
}
}
}
#endif
} }