juiced artefact unlock screen

This commit is contained in:
cyndrdev 2021-03-11 19:34:32 +00:00
parent 6538706e4a
commit ecd6bab441
8 changed files with 1085 additions and 577 deletions

File diff suppressed because one or more lines are too long

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View File

@ -1,17 +1,48 @@
using System; using System;
using System.Collections;
using Ktyl.Util; using Ktyl.Util;
using System.Collections.Generic; using System.Collections.Generic;
using FMODUnity;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.Serialization;
using UnityEngine.UI; using UnityEngine.UI;
public class PickUpDisplay : MonoBehaviour public class PickUpDisplay : MonoBehaviour
{ {
public bool paused => _paused; [System.Serializable]
[SerializeField] private static bool _paused; struct FadeElement
{
public float Delay;
public float Duration;
public CanvasGroup Renderer;
public float GetAlpha( float t )
=> Mathf.Clamp01( ( t - Delay ) / Duration );
public float GetAlphaInverse( float t )
=> 1f - GetAlpha( t );
}
[FormerlySerializedAs( "_elements" )] [SerializeField]
private FadeElement[] _fadeInElements;
[SerializeField]
private FadeElement[] _fadeOutElements;
[SerializeField]
private float _dialogueDelay;
[SerializeField]
[EventRef]
private string _unlockedSfx;
[SerializeField]
private float _unlockedSfxDelay;
[SerializeField] private GameObject artefactUI; [SerializeField] private GameObject artefactUI;
[SerializeField] private Text artefactText; [SerializeField] private TMP_Text artefactText;
[SerializeField] private DialogueSystem dialogue; [SerializeField] private DialogueSystem dialogue;
[SerializeField] private ArtefactSystem artefacts; [SerializeField] private ArtefactSystem artefacts;
[SerializeField] private ArtefactPreview _preview; [SerializeField] private ArtefactPreview _preview;
@ -22,41 +53,151 @@ public class PickUpDisplay : MonoBehaviour
[SerializeField] [SerializeField]
private GameEvent _uiClose; private GameEvent _uiClose;
private Artefact chosenArtefact; private Artefact _chosenArtefact;
private Coroutine _currentFade;
private void Start() private void Start()
{ {
EventHandler.current.onArtefactUI += PopUpOn; EventHandler.current.onArtefactUI += PopUpOn;
} }
private IEnumerator AnimateIn()
{
_uiOpen.Raise();
artefactText.text = _chosenArtefact.Name;
// inputSettings.updateMode = (InputSettings.UpdateMode)1;
_preview.Preview( _chosenArtefact.Prefab );
bool isComplete = false;
bool hasSpoken = false;
bool hasClinged = false;
foreach ( var fader in _fadeInElements )
{
fader.Renderer.alpha = 0f;
}
artefactUI.SetActive(true);
yield return null;
float t = 0;
while ( true )
{
t += Time.deltaTime;
isComplete = true;
foreach ( var fader in _fadeInElements )
{
float alpha = fader.GetAlpha( t );
float oneMinusAlpha = 1f - alpha;
fader.Renderer.alpha = 1f - oneMinusAlpha * oneMinusAlpha;
if ( alpha < 1f )
{
isComplete = false;
}
}
if ( t < _dialogueDelay )
{
isComplete = false;
}
else if (!hasSpoken)
{
hasSpoken = true;
dialogue.PlayLine( _chosenArtefact.dialogueKey );
}
if ( t < _unlockedSfxDelay )
{
isComplete = false;
}
else if ( !hasClinged )
{
hasClinged = true;
RuntimeManager.PlayOneShot( _unlockedSfx );
}
if ( isComplete )
break;
yield return null;
}
}
private IEnumerator AnimateOut()
{
yield return null;
bool isComplete = false;
foreach ( var fader in _fadeInElements )
{
fader.Renderer.alpha = 1f;
}
yield return null;
_preview.Dismiss();
_uiClose.Raise();
float t = 0;
while ( true )
{
t += Time.deltaTime;
isComplete = true;
foreach ( var fader in _fadeInElements )
{
float alpha = fader.GetAlphaInverse( t );
float oneMinusAlpha = 1f - alpha;
fader.Renderer.alpha = 1f - oneMinusAlpha * oneMinusAlpha;
if ( alpha > 0f )
{
isComplete = false;
}
}
yield return null;
if ( isComplete )
break;
}
artefactUI.SetActive( false );
_chosenArtefact = null;
yield return null;
}
private void Update() private void Update()
{ {
var artefact = artefacts.GetNearbyArtefact(); var artefact = artefacts.GetNearbyArtefact();
if (!artefact) return; if (!artefact) return;
chosenArtefact = artefact; _chosenArtefact = artefact;
} }
public void PopUpOn() public void PopUpOn()
{ {
_paused = true; if (_currentFade != null)
artefactUI.SetActive(true); StopCoroutine( _currentFade );
artefactText.text = chosenArtefact.Name;
// inputSettings.updateMode = (InputSettings.UpdateMode)1;
dialogue.PlayLine( chosenArtefact.dialogueKey );
_preview.Preview( chosenArtefact.Prefab );
_uiOpen.Raise(); _currentFade = StartCoroutine( AnimateIn() );
} }
public void PopUpOff() public void PopUpOff()
{ {
_paused = false; if (_currentFade != null)
artefactUI.SetActive( false ); StopCoroutine( _currentFade );
_preview.Dismiss();
// inputSettings.updateMode = (InputSettings.UpdateMode)2;
chosenArtefact = null;
_uiClose.Raise(); _currentFade = StartCoroutine( AnimateOut() );
// inputSettings.updateMode = (InputSettings.UpdateMode)2;
} }
} }