juiced artefact unlock screen
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@ -1,17 +1,48 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using Ktyl.Util;
|
using Ktyl.Util;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using FMODUnity;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class PickUpDisplay : MonoBehaviour
|
public class PickUpDisplay : MonoBehaviour
|
||||||
{
|
{
|
||||||
public bool paused => _paused;
|
[System.Serializable]
|
||||||
[SerializeField] private static bool _paused;
|
struct FadeElement
|
||||||
|
{
|
||||||
|
public float Delay;
|
||||||
|
public float Duration;
|
||||||
|
public CanvasGroup Renderer;
|
||||||
|
|
||||||
|
public float GetAlpha( float t )
|
||||||
|
=> Mathf.Clamp01( ( t - Delay ) / Duration );
|
||||||
|
|
||||||
|
public float GetAlphaInverse( float t )
|
||||||
|
=> 1f - GetAlpha( t );
|
||||||
|
}
|
||||||
|
|
||||||
|
[FormerlySerializedAs( "_elements" )] [SerializeField]
|
||||||
|
private FadeElement[] _fadeInElements;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private FadeElement[] _fadeOutElements;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _dialogueDelay;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[EventRef]
|
||||||
|
private string _unlockedSfx;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _unlockedSfxDelay;
|
||||||
|
|
||||||
[SerializeField] private GameObject artefactUI;
|
[SerializeField] private GameObject artefactUI;
|
||||||
[SerializeField] private Text artefactText;
|
[SerializeField] private TMP_Text artefactText;
|
||||||
[SerializeField] private DialogueSystem dialogue;
|
[SerializeField] private DialogueSystem dialogue;
|
||||||
[SerializeField] private ArtefactSystem artefacts;
|
[SerializeField] private ArtefactSystem artefacts;
|
||||||
[SerializeField] private ArtefactPreview _preview;
|
[SerializeField] private ArtefactPreview _preview;
|
||||||
|
@ -22,41 +53,151 @@ public class PickUpDisplay : MonoBehaviour
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameEvent _uiClose;
|
private GameEvent _uiClose;
|
||||||
|
|
||||||
private Artefact chosenArtefact;
|
private Artefact _chosenArtefact;
|
||||||
|
|
||||||
|
private Coroutine _currentFade;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
EventHandler.current.onArtefactUI += PopUpOn;
|
EventHandler.current.onArtefactUI += PopUpOn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator AnimateIn()
|
||||||
|
{
|
||||||
|
_uiOpen.Raise();
|
||||||
|
artefactText.text = _chosenArtefact.Name;
|
||||||
|
// inputSettings.updateMode = (InputSettings.UpdateMode)1;
|
||||||
|
_preview.Preview( _chosenArtefact.Prefab );
|
||||||
|
|
||||||
|
bool isComplete = false;
|
||||||
|
bool hasSpoken = false;
|
||||||
|
bool hasClinged = false;
|
||||||
|
|
||||||
|
foreach ( var fader in _fadeInElements )
|
||||||
|
{
|
||||||
|
fader.Renderer.alpha = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
artefactUI.SetActive(true);
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
float t = 0;
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
t += Time.deltaTime;
|
||||||
|
|
||||||
|
isComplete = true;
|
||||||
|
|
||||||
|
foreach ( var fader in _fadeInElements )
|
||||||
|
{
|
||||||
|
float alpha = fader.GetAlpha( t );
|
||||||
|
float oneMinusAlpha = 1f - alpha;
|
||||||
|
|
||||||
|
fader.Renderer.alpha = 1f - oneMinusAlpha * oneMinusAlpha;
|
||||||
|
|
||||||
|
if ( alpha < 1f )
|
||||||
|
{
|
||||||
|
isComplete = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( t < _dialogueDelay )
|
||||||
|
{
|
||||||
|
isComplete = false;
|
||||||
|
}
|
||||||
|
else if (!hasSpoken)
|
||||||
|
{
|
||||||
|
hasSpoken = true;
|
||||||
|
dialogue.PlayLine( _chosenArtefact.dialogueKey );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( t < _unlockedSfxDelay )
|
||||||
|
{
|
||||||
|
isComplete = false;
|
||||||
|
}
|
||||||
|
else if ( !hasClinged )
|
||||||
|
{
|
||||||
|
hasClinged = true;
|
||||||
|
RuntimeManager.PlayOneShot( _unlockedSfx );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( isComplete )
|
||||||
|
break;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator AnimateOut()
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
bool isComplete = false;
|
||||||
|
|
||||||
|
foreach ( var fader in _fadeInElements )
|
||||||
|
{
|
||||||
|
fader.Renderer.alpha = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
_preview.Dismiss();
|
||||||
|
_uiClose.Raise();
|
||||||
|
|
||||||
|
float t = 0;
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
t += Time.deltaTime;
|
||||||
|
|
||||||
|
isComplete = true;
|
||||||
|
|
||||||
|
foreach ( var fader in _fadeInElements )
|
||||||
|
{
|
||||||
|
float alpha = fader.GetAlphaInverse( t );
|
||||||
|
float oneMinusAlpha = 1f - alpha;
|
||||||
|
|
||||||
|
fader.Renderer.alpha = 1f - oneMinusAlpha * oneMinusAlpha;
|
||||||
|
|
||||||
|
if ( alpha > 0f )
|
||||||
|
{
|
||||||
|
isComplete = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
if ( isComplete )
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
artefactUI.SetActive( false );
|
||||||
|
_chosenArtefact = null;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var artefact = artefacts.GetNearbyArtefact();
|
var artefact = artefacts.GetNearbyArtefact();
|
||||||
if (!artefact) return;
|
if (!artefact) return;
|
||||||
|
|
||||||
chosenArtefact = artefact;
|
_chosenArtefact = artefact;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PopUpOn()
|
public void PopUpOn()
|
||||||
{
|
{
|
||||||
_paused = true;
|
if (_currentFade != null)
|
||||||
artefactUI.SetActive(true);
|
StopCoroutine( _currentFade );
|
||||||
artefactText.text = chosenArtefact.Name;
|
|
||||||
// inputSettings.updateMode = (InputSettings.UpdateMode)1;
|
|
||||||
dialogue.PlayLine( chosenArtefact.dialogueKey );
|
|
||||||
_preview.Preview( chosenArtefact.Prefab );
|
|
||||||
|
|
||||||
_uiOpen.Raise();
|
_currentFade = StartCoroutine( AnimateIn() );
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PopUpOff()
|
public void PopUpOff()
|
||||||
{
|
{
|
||||||
_paused = false;
|
if (_currentFade != null)
|
||||||
artefactUI.SetActive( false );
|
StopCoroutine( _currentFade );
|
||||||
_preview.Dismiss();
|
|
||||||
// inputSettings.updateMode = (InputSettings.UpdateMode)2;
|
|
||||||
chosenArtefact = null;
|
|
||||||
|
|
||||||
_uiClose.Raise();
|
_currentFade = StartCoroutine( AnimateOut() );
|
||||||
|
// inputSettings.updateMode = (InputSettings.UpdateMode)2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue