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This commit is contained in:
LojZa33 2021-03-05 18:44:27 +01:00
parent a2003fa4a0
commit e81cab42e0
17 changed files with 36443 additions and 7 deletions

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using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class animationStateControler : MonoBehaviour
{
Animator animator;
int isWalkingHash;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<animator>();
isWalkingHash = Animator.stringToHash("isWalking");
// Update is called once per frame
void Update()
{
bool isWalking = animator.GetBool("isWalking");
bool forwardPressed = Input.GetKey('w');
if (!isWalking && forwardPressed)
{
animator.SetBool(isWalking, true);
}
if (isWalking && !forwardPressed)
{
animator.SetBool(isWalking, false);
}
}
}
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