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m_HasExitTime: 0
|
||||||
|
m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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||||||
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m_CanTransitionToSelf: 1
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||||||
|
--- !u!1102 &2131420891638955038
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Idle
|
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 4452622808242892610}
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||||||
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m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 1827226128182048838, guid: dc837b43c4e9cd44d8b86fefed7e0f0e, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &4452622808242892610
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: StartWalking
|
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|
m_Conditions:
|
||||||
|
- m_ConditionMode: 1
|
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|
m_ConditionEvent: Is Walking
|
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -748621450404397517}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.9884527
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1b223a4181bb94640936f28ce880ce7b
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 9100000
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,34 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class animationStateControler : MonoBehaviour
|
||||||
|
{
|
||||||
|
Animator animator;
|
||||||
|
int isWalkingHash;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
animator = GetComponent<animator>();
|
||||||
|
isWalkingHash = Animator.stringToHash("isWalking");
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
bool isWalking = animator.GetBool("isWalking");
|
||||||
|
bool forwardPressed = Input.GetKey('w');
|
||||||
|
if (!isWalking && forwardPressed)
|
||||||
|
{
|
||||||
|
animator.SetBool(isWalking, true);
|
||||||
|
}
|
||||||
|
if (isWalking && !forwardPressed)
|
||||||
|
{
|
||||||
|
animator.SetBool(isWalking, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e25e06abe813c7648be3972ab5457391
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
game/Assets/Anim/BaseMesh_Idle1_Anim.fbx (Stored with Git LFS)
BIN
game/Assets/Anim/BaseMesh_Idle1_Anim.fbx (Stored with Git LFS)
Binary file not shown.
BIN
game/Assets/Anim/BaseMesh_Walk_Anim.fbx (Stored with Git LFS)
BIN
game/Assets/Anim/BaseMesh_Walk_Anim.fbx (Stored with Git LFS)
Binary file not shown.
|
@ -10,7 +10,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bbf8d803b740a954fbfd10443ef1afdf, type: 3}
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m_Script: {fileID: 11500000, guid: bbf8d803b740a954fbfd10443ef1afdf, type: 3}
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m_Name: New Physical Artefact
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m_Name: Physical Artefact
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|
Loading…
Reference in New Issue