Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab See merge request kernel-panic/revival!64
This commit is contained in:
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fileFormatVersion: 2
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folderAsset: yes
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@ -0,0 +1,20 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Door : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Animator _animator;
|
||||||
|
|
||||||
|
private bool _opened;
|
||||||
|
|
||||||
|
public void Open()
|
||||||
|
{
|
||||||
|
if (_opened) return;
|
||||||
|
|
||||||
|
// move door
|
||||||
|
_animator.Play("DoorUp", 0, 0);
|
||||||
|
_opened = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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|
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guid: c79d6b66286a2ac41b41321a95dfcc00
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@ -0,0 +1,47 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class PressurePlate : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float _triggerDelay = 2.0f;
|
||||||
|
[SerializeField] private Animator pPlateAnim = null;
|
||||||
|
[SerializeField] private UnityEvent _onPress;
|
||||||
|
|
||||||
|
private bool opened = false;
|
||||||
|
private float? triggered = null;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player") && !opened)
|
||||||
|
{
|
||||||
|
//pressure plate down and start trigger time
|
||||||
|
pPlateAnim.Play("PPdown", 0, 0f);
|
||||||
|
triggered = Time.time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if(other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
if(triggered!=null && !opened)
|
||||||
|
{
|
||||||
|
triggered = null;
|
||||||
|
pPlateAnim.Play("PPup", 0, 0f);
|
||||||
|
//reset platform position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var timepassed = Time.time - triggered;
|
||||||
|
|
||||||
|
if(timepassed > _triggerDelay && !opened)
|
||||||
|
{
|
||||||
|
_onPress.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue