Merge branch 'main' into 95-freeze-sequence
This commit is contained in:
commit
e75681c0b3
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@ -47,6 +47,9 @@ public class PickUpDisplay : MonoBehaviour
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[SerializeField] private ArtefactSystem artefacts;
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[SerializeField] private ArtefactPreview _preview;
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[SerializeField]
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private Button _continueButton;
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[SerializeField]
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private GameEvent _uiOpen;
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@ -60,6 +63,7 @@ public class PickUpDisplay : MonoBehaviour
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private void Start()
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{
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EventHandler.current.onArtefactUI += PopUpOn;
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_continueButton.enabled = false;
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}
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private IEnumerator AnimateIn()
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|
@ -127,6 +131,9 @@ public class PickUpDisplay : MonoBehaviour
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yield return null;
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}
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_continueButton.enabled = true;
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_continueButton.Select();
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}
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private IEnumerator AnimateOut()
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|
@ -134,6 +141,8 @@ public class PickUpDisplay : MonoBehaviour
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yield return null;
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bool isComplete = false;
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_continueButton.enabled = false;
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foreach ( var fader in _fadeInElements )
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{
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fader.Renderer.alpha = 1f;
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@ -0,0 +1,31 @@
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|||
using System;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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using Cinemachine;
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||||
using UnityEngine;
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using UnityEngine.InputSystem;
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[RequireComponent(typeof(CinemachineFreeLook))]
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public class TargetRecentering : MonoBehaviour
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{
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[SerializeField] [Range(0, 1)] private float _inputMagnitude = 0.1f;
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[SerializeField] private InputActionReference _moveInput;
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private CinemachineFreeLook _freeLook;
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private void Start()
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{
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_freeLook = GetComponent<CinemachineFreeLook>();
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}
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private void Update()
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{
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// if there is any horizontal movement input...
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var input = _moveInput.action.ReadValue<Vector2>();
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var result = Mathf.Abs(input.x) > Mathf.Abs(input.y) && input.magnitude > _inputMagnitude;
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// ...enable target recentering in order to turn the camera with the player
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_freeLook.m_RecenterToTargetHeading.m_enabled = result;
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}
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}
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue