Merge branch 'main' into 95-freeze-sequence
This commit is contained in:
commit
e75681c0b3
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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalRotation.w
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value: 0.9705022
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value: 0.5333047
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
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propertyPath: m_LocalRotation.x
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value: -0.13541612
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value: 0.059062183
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
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propertyPath: m_LocalRotation.y
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value: 0.19838297
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value: 0.7917243
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.z
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value: -0.020789675
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value: -0.29201087
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_XAxis.Value
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propertyPath: m_XAxis.Value
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value: -89.63728
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_FollowOffset.z
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value: -2
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objectReference: {fileID: 0}
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- target: {fileID: 5661344208280186838, guid: dfbecbd9a563dba43be2d6139d9b3f90, type: 3}
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propertyPath: m_Heading.m_VelocityFilterStrength
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Enabled
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propertyPath: m_Enabled
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@ -155,6 +155,7 @@ MonoBehaviour:
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dialogue: {fileID: 11400000, guid: 56369c4e83cc59e44bf55cd16fafc4e8, type: 2}
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dialogue: {fileID: 11400000, guid: 56369c4e83cc59e44bf55cd16fafc4e8, type: 2}
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artefacts: {fileID: 11400000, guid: f523ac0d77530064b8b41c627b13fae0, type: 2}
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artefacts: {fileID: 11400000, guid: f523ac0d77530064b8b41c627b13fae0, type: 2}
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_preview: {fileID: 0}
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_preview: {fileID: 0}
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_continueButton: {fileID: 3941142919679305063}
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_uiOpen: {fileID: 11400000, guid: 0fc36e00903fc7047b48bb1844e6f12b, type: 2}
|
_uiOpen: {fileID: 11400000, guid: 0fc36e00903fc7047b48bb1844e6f12b, type: 2}
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||||||
_uiClose: {fileID: 11400000, guid: d8c4272694282b64e9cd1d4a42477262, type: 2}
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_uiClose: {fileID: 11400000, guid: d8c4272694282b64e9cd1d4a42477262, type: 2}
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||||||
--- !u!225 &225077497674743764
|
--- !u!225 &225077497674743764
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||||||
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@ -360,6 +361,17 @@ GameObject:
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m_CorrespondingSourceObject: {fileID: 3868137226220198580, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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m_CorrespondingSourceObject: {fileID: 3868137226220198580, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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m_PrefabInstance: {fileID: 225077497674743761}
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m_PrefabInstance: {fileID: 225077497674743761}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &3941142919679305063 stripped
|
||||||
|
MonoBehaviour:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 3868137226220198582, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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m_PrefabInstance: {fileID: 225077497674743761}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3941142919679305061}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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|
m_Name:
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||||||
|
m_EditorClassIdentifier:
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--- !u!1001 &6808448286065587779
|
--- !u!1001 &6808448286065587779
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -47,6 +47,9 @@ public class PickUpDisplay : MonoBehaviour
|
||||||
[SerializeField] private ArtefactSystem artefacts;
|
[SerializeField] private ArtefactSystem artefacts;
|
||||||
[SerializeField] private ArtefactPreview _preview;
|
[SerializeField] private ArtefactPreview _preview;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Button _continueButton;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameEvent _uiOpen;
|
private GameEvent _uiOpen;
|
||||||
|
|
||||||
|
@ -60,6 +63,7 @@ public class PickUpDisplay : MonoBehaviour
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
EventHandler.current.onArtefactUI += PopUpOn;
|
EventHandler.current.onArtefactUI += PopUpOn;
|
||||||
|
_continueButton.enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator AnimateIn()
|
private IEnumerator AnimateIn()
|
||||||
|
@ -127,6 +131,9 @@ public class PickUpDisplay : MonoBehaviour
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_continueButton.enabled = true;
|
||||||
|
_continueButton.Select();
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator AnimateOut()
|
private IEnumerator AnimateOut()
|
||||||
|
@ -134,6 +141,8 @@ public class PickUpDisplay : MonoBehaviour
|
||||||
yield return null;
|
yield return null;
|
||||||
bool isComplete = false;
|
bool isComplete = false;
|
||||||
|
|
||||||
|
_continueButton.enabled = false;
|
||||||
|
|
||||||
foreach ( var fader in _fadeInElements )
|
foreach ( var fader in _fadeInElements )
|
||||||
{
|
{
|
||||||
fader.Renderer.alpha = 1f;
|
fader.Renderer.alpha = 1f;
|
||||||
|
|
|
@ -0,0 +1,31 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Cinemachine;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(CinemachineFreeLook))]
|
||||||
|
public class TargetRecentering : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] [Range(0, 1)] private float _inputMagnitude = 0.1f;
|
||||||
|
|
||||||
|
[SerializeField] private InputActionReference _moveInput;
|
||||||
|
|
||||||
|
private CinemachineFreeLook _freeLook;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_freeLook = GetComponent<CinemachineFreeLook>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// if there is any horizontal movement input...
|
||||||
|
var input = _moveInput.action.ReadValue<Vector2>();
|
||||||
|
var result = Mathf.Abs(input.x) > Mathf.Abs(input.y) && input.magnitude > _inputMagnitude;
|
||||||
|
|
||||||
|
// ...enable target recentering in order to turn the camera with the player
|
||||||
|
_freeLook.m_RecenterToTargetHeading.m_enabled = result;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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|
guid: c825c87a182e76448880f374c3ef9b73
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
Loading…
Reference in New Issue