Merge branch '95-freeze-sequence' into 'main'
Resolve "level design: freeze sequence" Closes #95 See merge request kernel-panic/revival!67
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File diff suppressed because it is too large
Load Diff
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@ -1,3 +1,4 @@
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|||
using Ktyl.Util;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -21,6 +22,7 @@ public class RollingBoulder : MonoBehaviour
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|||
Mover mover =
|
||||
gameObject.GetComponent<Mover>();
|
||||
mover.enabled = true;
|
||||
StartCoroutine(DestoryBoulder());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,11 +35,13 @@ public class RollingBoulder : MonoBehaviour
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|||
// Destroy arrow on contact with player.
|
||||
Destroy(gameObject);
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
|
||||
StartCoroutine(DestoryBoulder());
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public IEnumerator DestoryBoulder()
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||||
|
|
|
@ -212,7 +212,7 @@
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{
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"name": "",
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@ -223,7 +223,7 @@
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"processors": "",
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@ -14,4 +14,5 @@ MonoBehaviour:
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Loading…
Reference in New Issue