diff --git a/game/Assets/Prefabs/Cameras.prefab b/game/Assets/Prefabs/Cameras.prefab index bab13f0..e6780b7 100644 --- a/game/Assets/Prefabs/Cameras.prefab +++ b/game/Assets/Prefabs/Cameras.prefab @@ -26,8 +26,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2832368838255871049} - m_LocalRotation: {x: -0.0981706, y: -0.8403349, z: -0.5077412, w: 0.16247682} - m_LocalPosition: {x: 0.06260109, y: -1.2571502, z: 0.0135195255} + m_LocalRotation: {x: 0.0990501, y: 0.8400521, z: 0.5075704, w: -0.16393244} + m_LocalPosition: {x: 0.06260109, y: -1.2571499, z: 0.0135195255} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 5661344206969957946} @@ -183,8 +183,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5661344207112327339} - m_LocalRotation: {x: -0.0981706, y: -0.8403349, z: -0.5077412, w: 0.16247682} - m_LocalPosition: {x: 0.06260109, y: -1.2571502, z: 0.0135195255} + m_LocalRotation: {x: 0.0990501, y: 0.8400521, z: 0.5075704, w: -0.16393244} + m_LocalPosition: {x: 0.06260109, y: -1.2571499, z: 0.0135195255} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 5661344206969957946} @@ -541,7 +541,7 @@ MonoBehaviour: m_BindingMode: 4 m_FollowOffset: {x: 0, y: 0.5, z: -0.8} m_XDamping: 0.1 - m_YDamping: 0.1 + m_YDamping: 0.2 m_ZDamping: 0.1 m_AngularDampingMode: 0 m_PitchDamping: 0 @@ -667,7 +667,7 @@ MonoBehaviour: m_BindingMode: 4 m_FollowOffset: {x: 0, y: 0.5, z: -0.8} m_XDamping: 0.25 - m_YDamping: 0.5 + m_YDamping: 1 m_ZDamping: 0.25 m_AngularDampingMode: 0 m_PitchDamping: 0 @@ -762,8 +762,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5661344207789115490} - m_LocalRotation: {x: 0.0981706, y: 0.8403349, z: 0.5077412, w: -0.16247682} - m_LocalPosition: {x: 0.06260109, y: -1.2571502, z: 0.0135195255} + m_LocalRotation: {x: 0.09905011, y: 0.8400521, z: 0.50757045, w: -0.16393244} + m_LocalPosition: {x: 0.06260109, y: -1.2571499, z: 0.0135195255} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 5661344207439169721} @@ -1121,9 +1121,9 @@ MonoBehaviour: m_EditorClassIdentifier: m_BindingMode: 4 m_FollowOffset: {x: 0, y: 0.5, z: -0.8} - m_XDamping: 0.5 - m_YDamping: 0.5 - m_ZDamping: 0.5 + m_XDamping: 0.1 + m_YDamping: 1 + m_ZDamping: 0.1 m_AngularDampingMode: 0 m_PitchDamping: 0 m_YawDamping: 0 @@ -1177,8 +1177,8 @@ MonoBehaviour: m_LookaheadTime: 0 m_LookaheadSmoothing: 0 m_LookaheadIgnoreY: 1 - m_HorizontalDamping: 0.5 - m_VerticalDamping: 0.5 + m_HorizontalDamping: 0 + m_VerticalDamping: 2 m_ScreenX: 0.5 m_ScreenY: 0.34 m_DeadZoneWidth: 0 diff --git a/game/Assets/Prefabs/Player.prefab b/game/Assets/Prefabs/Player.prefab index 1033062..ceca5fb 100644 --- a/game/Assets/Prefabs/Player.prefab +++ b/game/Assets/Prefabs/Player.prefab @@ -769,7 +769,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1703779518772407877} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0.8325, z: 0} + m_LocalPosition: {x: 0, y: 1.019, z: 0} m_LocalScale: {x: 0.75, y: 0.75, z: 0.75} m_Children: - {fileID: 1976486458447128171} diff --git a/game/Assets/Prefabs/PlayerObjects.prefab b/game/Assets/Prefabs/PlayerObjects.prefab index e237911..b767c8c 100644 --- a/game/Assets/Prefabs/PlayerObjects.prefab +++ b/game/Assets/Prefabs/PlayerObjects.prefab @@ -592,18 +592,6 @@ PrefabInstance: propertyPath: _freeze value: objectReference: {fileID: 11400000, guid: 0cd9cf6494bb6f54d9b97631010d780e, type: 2} - - target: {fileID: 13726837176080779, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3} - propertyPath: _cheatBlink - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 13726837176080779, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3} - propertyPath: _cheatBoost - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 13726837176080779, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3} - propertyPath: _cheatFreeze - value: 1 - objectReference: {fileID: 0} - target: {fileID: 2167937473989734407, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3} propertyPath: _response.m_PersistentCalls.m_Calls.Array.data[2].m_Mode value: 6 diff --git a/game/Assets/Settings/Player/Powers/Blink.asset b/game/Assets/Settings/Player/Powers/Blink.asset index 971fb98..bb293bb 100644 --- a/game/Assets/Settings/Player/Powers/Blink.asset +++ b/game/Assets/Settings/Player/Powers/Blink.asset @@ -14,7 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: _regenerateOnGround: 1 _regenerateInAir: 0 - _regenerateTime: 1.5 + _regenerateTime: 0.5 _timeSinceConsume: 0 _onUnlock: m_PersistentCalls: