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b/game/Assets/Scripts/Traps/Teleporter.cs @@ -0,0 +1,49 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(BoxCollider))] +public class Teleporter : MonoBehaviour +{ + [SerializeField] private Teleporter _other; + + public bool IsSender => _sender; + [SerializeField] private bool _sender; + + private void OnValidate() + { + if (!_other) return; + + if (IsSender && _other.IsSender) + { + Debug.LogError("two senders linked", this); + } + + if (!IsSender && !_other.IsSender) + { + Debug.LogError("two receivers linked", this); + } + } + + private void OnEnable() + { + var box = GetComponent(); + + if (IsSender) + { + box.isTrigger = true; + } + else + { + box.enabled = false; + } + } + + private void OnTriggerEnter(Collider col) + { + var trans = col.transform; + var pos = trans.position - transform.position; + trans.position = _other.transform.position + pos; + } +} diff --git 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a/game/Assets/Textures/FreeBlueNoiseTextures/Data/LICENSE.txt.meta b/game/Assets/Textures/FreeBlueNoiseTextures/LICENSE.txt.meta similarity index 100% rename from game/Assets/Textures/FreeBlueNoiseTextures/Data/LICENSE.txt.meta rename to game/Assets/Textures/FreeBlueNoiseTextures/LICENSE.txt.meta From 4ac0da2c08886a199b60c39cb76e4321c64d4c7f Mon Sep 17 00:00:00 2001 From: cyndrdev Date: Mon, 10 May 2021 17:16:56 +0100 Subject: [PATCH 07/10] sorted environment node into prefabs --- .../Prefabs/Environment/BlinkCorridoor.prefab | 22609 ++++++++++++++ .../Environment/BlinkCorridoor.prefab.meta | 7 + .../Prefabs/Environment/BoostIntro.prefab | 1514 + .../Environment/BoostIntro.prefab.meta | 7 + game/Assets/Scenes/Main.unity | 24614 +--------------- 5 files changed, 24238 insertions(+), 24513 deletions(-) create mode 100644 game/Assets/Prefabs/Environment/BlinkCorridoor.prefab create mode 100644 game/Assets/Prefabs/Environment/BlinkCorridoor.prefab.meta create mode 100644 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50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Traps/Teleporter.cs b/game/Assets/Scripts/Traps/Teleporter.cs index d989fd1..8f3a012 100644 --- a/game/Assets/Scripts/Traps/Teleporter.cs +++ b/game/Assets/Scripts/Traps/Teleporter.cs @@ -1,49 +1,33 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Runtime.CompilerServices; +using Cinemachine; +using UnityEditorInternal; using UnityEngine; +using UnityEngine.Rendering; [RequireComponent(typeof(BoxCollider))] public class Teleporter : MonoBehaviour { - [SerializeField] private - - public bool IsSender => _sender; - [SerializeField] private bool _sender; - - private void OnValidate() - { - if (!_other) return; - - if (IsSender && _other.IsSender) - { - Debug.LogError("two senders linked", this); - } - - if (!IsSender && !_other.IsSender) - { - Debug.LogError("two receivers linked", this); - } - } - + [SerializeField] private Transform _out; + private void OnEnable() { - var box = GetComponent(); - - if (IsSender) - { - box.isTrigger = true; - } - else - { - box.enabled = false; - } + GetComponent().isTrigger = true; } private void OnTriggerEnter(Collider col) { - var trans = col.transform; - var pos = trans.position - transform.position; - trans.position = _other.transform.position + pos; + if (!col.gameObject.TryGetComponent(out CharacterController cc)) return; + + var go = col.gameObject; + var outPos = _out.position; + + cc.enabled = false; + + go.transform.position = outPos; + + cc.enabled = true; } } From cbe71cdcea7d3ec4b896881dc3f34e01f56fa4cf Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Tue, 11 May 2021 01:48:24 +0100 Subject: [PATCH 09/10] add jetpack --- game/Assets/3D Assets/dan.meta | 8 + game/Assets/3D Assets/{ => dan}/alc.meta | 0 game/Assets/3D Assets/{ => dan}/alc/Beer.meta | 0 .../3D Assets/{ => dan}/alc/Beer/BeerCan.fbx | 0 .../{ => dan}/alc/Beer/BeerCan.fbx.meta | 0 .../{ => dan}/alc/Beer/Materials.meta | 0 .../alc/Beer/Materials/Beer.Label.mat | 0 .../alc/Beer/Materials/Beer.Label.mat.meta | 0 .../alc/Beer/Materials/Beer.Metal.mat | 0 .../alc/Beer/Materials/Beer.Metal.mat.meta | 0 .../alc/Beer/Materials/Label_Texture.png | 0 .../alc/Beer/Materials/Label_Texture.png.meta | 0 .../3D Assets/{ => dan}/alc/Cocktail.meta | 0 .../{ => dan}/alc/Cocktail/Cocktail.fbx | 0 .../{ => dan}/alc/Cocktail/Cocktail.fbx.meta | 0 .../{ => dan}/alc/Cocktail/Materials.meta | 0 .../alc/Cocktail/Materials/Cocktail.Glass.mat | 0 .../Materials/Cocktail.Glass.mat.meta | 0 .../alc/Cocktail/Materials/Cocktail.Lemon.mat | 0 .../Materials/Cocktail.Lemon.mat.meta | 0 .../Cocktail/Materials/Cocktail.Poison.mat | 0 .../Materials/Cocktail.Poison.mat.meta | 0 game/Assets/3D Assets/{ => dan}/alc/Rum.meta | 0 .../{ => dan}/alc/Rum/Materials.meta | 0 .../alc/Rum/Materials/Label_Texture.png | 0 .../alc/Rum/Materials/Label_Texture.png.meta | 0 .../alc/Rum/Materials/Rum.Bottle.mat | 0 .../alc/Rum/Materials/Rum.Bottle.mat.meta | 0 .../{ => dan}/alc/Rum/Materials/Rum.Cap.mat | 0 .../alc/Rum/Materials/Rum.Cap.mat.meta | 0 .../{ => dan}/alc/Rum/Materials/Rum.Label.mat | 0 .../alc/Rum/Materials/Rum.Label.mat.meta | 0 .../3D Assets/{ => dan}/alc/Rum/Rum.fbx | 0 .../3D Assets/{ => dan}/alc/Rum/Rum.fbx.meta | 0 .../3D Assets/{ => dan}/alc/Tequila.meta | 0 .../{ => dan}/alc/Tequila/Materials.meta | 0 .../alc/Tequila/Materials/Tequila.Bottle.mat | 0 .../Tequila/Materials/Tequila.Bottle.mat.meta | 0 .../alc/Tequila/Materials/Tequila.Green.mat | 0 .../Tequila/Materials/Tequila.Green.mat.meta | 0 .../alc/Tequila/Materials/Tequila.Hat.mat | 0 .../Tequila/Materials/Tequila.Hat.mat.meta | 0 .../Tequila/Materials/Tequila.Mustache.mat | 0 .../Materials/Tequila.Mustache.mat.meta | 0 .../alc/Tequila/Materials/Tequila.Red.mat | 0 .../Tequila/Materials/Tequila.Red.mat.meta | 0 .../alc/Tequila/Materials/Tequila.White.mat | 0 .../Tequila/Materials/Tequila.White.mat.meta | 0 .../{ => dan}/alc/Tequila/Tequila.fbx | 0 .../{ => dan}/alc/Tequila/Tequila.fbx.meta | 0 .../3D Assets/{ => dan}/alc/Whiskey.meta | 0 .../{ => dan}/alc/Whiskey/Materials.meta | 0 .../alc/Whiskey/Materials/Label_Texture.png | 0 .../Whiskey/Materials/Label_Texture.png.meta | 0 .../alc/Whiskey/Materials/Whiskey.Bottle.mat | 0 .../Whiskey/Materials/Whiskey.Bottle.mat.meta | 0 .../alc/Whiskey/Materials/Whiskey.Label.mat | 0 .../Whiskey/Materials/Whiskey.Label.mat.meta | 0 .../alc/Whiskey/Materials/Whiskey.Red.mat | 0 .../Whiskey/Materials/Whiskey.Red.mat.meta | 0 .../{ => dan}/alc/Whiskey/Whiskey.fbx | 0 .../{ => dan}/alc/Whiskey/Whiskey.fbx.meta | 0 game/Assets/3D Assets/{ => dan}/baz.meta | 0 .../3D Assets/{ => dan}/baz/Materials.meta | 0 .../{ => dan}/baz/Materials/Player.Hair.mat | 0 .../baz/Materials/Player.Hair.mat.meta | 0 .../baz/Materials/Player.Knickers.mat | 0 .../baz/Materials/Player.Knickers.mat.meta | 0 .../{ => dan}/baz/Materials/Player.Shirt.mat | 0 .../baz/Materials/Player.Shirt.mat.meta | 0 .../{ => dan}/baz/Materials/Player.mat | 0 .../{ => dan}/baz/Materials/Player.mat.meta | 0 .../Assets/3D Assets/{ => dan}/baz/Player.fbx | 0 .../3D Assets/{ => dan}/baz/Player.fbx.meta | 0 .../baz/PlayerAnimController.controller | 0 .../baz/PlayerAnimController.controller.meta | 0 game/Assets/3D Assets/dan/ship.fbx | 3 + game/Assets/3D Assets/dan/ship.fbx.meta | 102 ++ .../ArtefactObjects/Power/PA_Boost.asset | 3 +- game/Assets/Data/Events/Found Boost.asset | 15 + .../Assets/Data/Events/Found Boost.asset.meta | 8 + .../Materials/Glitch/Jetpack_Trail_Mat.mat | 166 ++ .../Glitch/Jetpack_Trail_Mat.mat.meta | 8 + game/Assets/Materials/Player_Metal_Mat.mat | 126 ++ .../Materials/Player_Metal_Mat.mat.meta | 8 + .../RotatableModels/Rotatable Jetpack.prefab | 835 ++++++++++ .../Rotatable Jetpack.prefab.meta | 7 + game/Assets/Prefabs/Cameras.prefab | 16 +- .../Prefabs/Character/Jetpack Trail.prefab | 140 ++ .../Character/Jetpack Trail.prefab.meta | 7 + game/Assets/Prefabs/Character/Jetpack.prefab | 835 ++++++++++ .../Prefabs/Character/Jetpack.prefab.meta | 7 + .../Prefabs/Environment/boost_find.prefab | 641 ++++---- game/Assets/Prefabs/Player.prefab | 270 +++- game/Assets/Prefabs/PlayerObjects.prefab | 361 +---- .../Prefabs/Puzzles/Boost/Boost Rooms.prefab | 249 ++- game/Assets/Scenes/Main.unity | 193 +-- game/Assets/Scenes/Teleport.unity | 1392 +++++++++++++++++ game/Assets/Scenes/Teleport.unity.meta | 7 + game/Assets/Scripts/Character/Glove.cs | 1 + game/Assets/Scripts/Character/Jetpack.cs | 84 + game/Assets/Scripts/Character/Jetpack.cs.meta | 11 + .../Player/PlayerMovementSettings.asset | 4 +- 103 files changed, 4724 insertions(+), 783 deletions(-) create mode 100644 game/Assets/3D Assets/dan.meta rename game/Assets/3D Assets/{ => dan}/alc.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer/BeerCan.fbx (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer/BeerCan.fbx.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer/Materials.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer/Materials/Beer.Label.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer/Materials/Beer.Label.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer/Materials/Beer.Metal.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer/Materials/Beer.Metal.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer/Materials/Label_Texture.png (100%) rename game/Assets/3D Assets/{ => dan}/alc/Beer/Materials/Label_Texture.png.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail/Cocktail.fbx (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail/Cocktail.fbx.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail/Materials.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail/Materials/Cocktail.Glass.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail/Materials/Cocktail.Glass.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail/Materials/Cocktail.Lemon.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail/Materials/Cocktail.Lemon.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail/Materials/Cocktail.Poison.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Cocktail/Materials/Cocktail.Poison.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Materials.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Materials/Label_Texture.png (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Materials/Label_Texture.png.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Materials/Rum.Bottle.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Materials/Rum.Bottle.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Materials/Rum.Cap.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Materials/Rum.Cap.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Materials/Rum.Label.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Materials/Rum.Label.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Rum.fbx (100%) rename game/Assets/3D Assets/{ => dan}/alc/Rum/Rum.fbx.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Bottle.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Bottle.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Green.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Green.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Hat.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Hat.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Mustache.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Mustache.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Red.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.Red.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.White.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Materials/Tequila.White.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Tequila.fbx (100%) rename game/Assets/3D Assets/{ => dan}/alc/Tequila/Tequila.fbx.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Materials.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Materials/Label_Texture.png (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Materials/Label_Texture.png.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Materials/Whiskey.Bottle.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Materials/Whiskey.Bottle.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Materials/Whiskey.Label.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Materials/Whiskey.Label.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Materials/Whiskey.Red.mat (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Materials/Whiskey.Red.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Whiskey.fbx (100%) rename game/Assets/3D Assets/{ => dan}/alc/Whiskey/Whiskey.fbx.meta (100%) rename game/Assets/3D Assets/{ => dan}/baz.meta (100%) rename game/Assets/3D Assets/{ => dan}/baz/Materials.meta (100%) rename game/Assets/3D Assets/{ => dan}/baz/Materials/Player.Hair.mat (100%) rename game/Assets/3D Assets/{ => dan}/baz/Materials/Player.Hair.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/baz/Materials/Player.Knickers.mat (100%) rename game/Assets/3D Assets/{ => dan}/baz/Materials/Player.Knickers.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/baz/Materials/Player.Shirt.mat (100%) rename game/Assets/3D Assets/{ => dan}/baz/Materials/Player.Shirt.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/baz/Materials/Player.mat (100%) rename game/Assets/3D Assets/{ => dan}/baz/Materials/Player.mat.meta (100%) rename game/Assets/3D Assets/{ => dan}/baz/Player.fbx (100%) rename game/Assets/3D Assets/{ => dan}/baz/Player.fbx.meta (100%) rename game/Assets/3D Assets/{ => dan}/baz/PlayerAnimController.controller (100%) rename game/Assets/3D Assets/{ => dan}/baz/PlayerAnimController.controller.meta (100%) create mode 100644 game/Assets/3D Assets/dan/ship.fbx create mode 100644 game/Assets/3D Assets/dan/ship.fbx.meta create mode 100644 game/Assets/Data/Events/Found Boost.asset create mode 100644 game/Assets/Data/Events/Found Boost.asset.meta create mode 100644 game/Assets/Materials/Glitch/Jetpack_Trail_Mat.mat create mode 100644 game/Assets/Materials/Glitch/Jetpack_Trail_Mat.mat.meta create mode 100644 game/Assets/Materials/Player_Metal_Mat.mat create mode 100644 game/Assets/Materials/Player_Metal_Mat.mat.meta create mode 100644 game/Assets/Prefabs/Artefacts/RotatableModels/Rotatable Jetpack.prefab create mode 100644 game/Assets/Prefabs/Artefacts/RotatableModels/Rotatable Jetpack.prefab.meta create mode 100644 game/Assets/Prefabs/Character/Jetpack Trail.prefab create mode 100644 game/Assets/Prefabs/Character/Jetpack Trail.prefab.meta create mode 100644 game/Assets/Prefabs/Character/Jetpack.prefab create mode 100644 game/Assets/Prefabs/Character/Jetpack.prefab.meta create mode 100644 game/Assets/Scenes/Teleport.unity create mode 100644 game/Assets/Scenes/Teleport.unity.meta create mode 100644 game/Assets/Scripts/Character/Jetpack.cs create mode 100644 game/Assets/Scripts/Character/Jetpack.cs.meta diff --git a/game/Assets/3D Assets/dan.meta b/game/Assets/3D Assets/dan.meta new file mode 100644 index 0000000..4821ad0 --- /dev/null +++ b/game/Assets/3D Assets/dan.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5754202279fc91c4296503b0907399c3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/3D Assets/alc.meta b/game/Assets/3D Assets/dan/alc.meta similarity index 100% rename from game/Assets/3D Assets/alc.meta rename to game/Assets/3D Assets/dan/alc.meta diff --git a/game/Assets/3D Assets/alc/Beer.meta b/game/Assets/3D Assets/dan/alc/Beer.meta similarity index 100% rename from game/Assets/3D Assets/alc/Beer.meta rename to game/Assets/3D Assets/dan/alc/Beer.meta diff --git a/game/Assets/3D Assets/alc/Beer/BeerCan.fbx b/game/Assets/3D Assets/dan/alc/Beer/BeerCan.fbx similarity index 100% rename from game/Assets/3D Assets/alc/Beer/BeerCan.fbx rename to game/Assets/3D Assets/dan/alc/Beer/BeerCan.fbx diff --git a/game/Assets/3D Assets/alc/Beer/BeerCan.fbx.meta b/game/Assets/3D Assets/dan/alc/Beer/BeerCan.fbx.meta similarity index 100% rename from game/Assets/3D Assets/alc/Beer/BeerCan.fbx.meta rename to game/Assets/3D Assets/dan/alc/Beer/BeerCan.fbx.meta diff --git a/game/Assets/3D Assets/alc/Beer/Materials.meta b/game/Assets/3D Assets/dan/alc/Beer/Materials.meta similarity index 100% rename from game/Assets/3D Assets/alc/Beer/Materials.meta rename to game/Assets/3D Assets/dan/alc/Beer/Materials.meta diff --git a/game/Assets/3D Assets/alc/Beer/Materials/Beer.Label.mat b/game/Assets/3D Assets/dan/alc/Beer/Materials/Beer.Label.mat similarity index 100% rename from game/Assets/3D Assets/alc/Beer/Materials/Beer.Label.mat rename to game/Assets/3D Assets/dan/alc/Beer/Materials/Beer.Label.mat diff --git a/game/Assets/3D Assets/alc/Beer/Materials/Beer.Label.mat.meta b/game/Assets/3D Assets/dan/alc/Beer/Materials/Beer.Label.mat.meta similarity index 100% rename from game/Assets/3D Assets/alc/Beer/Materials/Beer.Label.mat.meta rename to game/Assets/3D Assets/dan/alc/Beer/Materials/Beer.Label.mat.meta diff --git a/game/Assets/3D Assets/alc/Beer/Materials/Beer.Metal.mat b/game/Assets/3D Assets/dan/alc/Beer/Materials/Beer.Metal.mat similarity index 100% rename from game/Assets/3D Assets/alc/Beer/Materials/Beer.Metal.mat rename to game/Assets/3D Assets/dan/alc/Beer/Materials/Beer.Metal.mat diff --git a/game/Assets/3D Assets/alc/Beer/Materials/Beer.Metal.mat.meta b/game/Assets/3D Assets/dan/alc/Beer/Materials/Beer.Metal.mat.meta similarity index 100% rename from game/Assets/3D Assets/alc/Beer/Materials/Beer.Metal.mat.meta rename to game/Assets/3D Assets/dan/alc/Beer/Materials/Beer.Metal.mat.meta diff --git a/game/Assets/3D Assets/alc/Beer/Materials/Label_Texture.png b/game/Assets/3D Assets/dan/alc/Beer/Materials/Label_Texture.png similarity index 100% rename from game/Assets/3D Assets/alc/Beer/Materials/Label_Texture.png rename to game/Assets/3D Assets/dan/alc/Beer/Materials/Label_Texture.png diff --git a/game/Assets/3D Assets/alc/Beer/Materials/Label_Texture.png.meta b/game/Assets/3D Assets/dan/alc/Beer/Materials/Label_Texture.png.meta similarity index 100% rename from game/Assets/3D Assets/alc/Beer/Materials/Label_Texture.png.meta rename to game/Assets/3D Assets/dan/alc/Beer/Materials/Label_Texture.png.meta diff --git a/game/Assets/3D Assets/alc/Cocktail.meta b/game/Assets/3D Assets/dan/alc/Cocktail.meta similarity index 100% rename from game/Assets/3D Assets/alc/Cocktail.meta rename to game/Assets/3D Assets/dan/alc/Cocktail.meta diff --git a/game/Assets/3D Assets/alc/Cocktail/Cocktail.fbx b/game/Assets/3D Assets/dan/alc/Cocktail/Cocktail.fbx similarity index 100% rename from game/Assets/3D Assets/alc/Cocktail/Cocktail.fbx rename to game/Assets/3D Assets/dan/alc/Cocktail/Cocktail.fbx diff --git a/game/Assets/3D Assets/alc/Cocktail/Cocktail.fbx.meta b/game/Assets/3D Assets/dan/alc/Cocktail/Cocktail.fbx.meta similarity index 100% rename from game/Assets/3D Assets/alc/Cocktail/Cocktail.fbx.meta rename to game/Assets/3D Assets/dan/alc/Cocktail/Cocktail.fbx.meta diff --git a/game/Assets/3D Assets/alc/Cocktail/Materials.meta b/game/Assets/3D Assets/dan/alc/Cocktail/Materials.meta similarity index 100% rename from game/Assets/3D Assets/alc/Cocktail/Materials.meta rename to game/Assets/3D Assets/dan/alc/Cocktail/Materials.meta diff --git a/game/Assets/3D Assets/alc/Cocktail/Materials/Cocktail.Glass.mat b/game/Assets/3D Assets/dan/alc/Cocktail/Materials/Cocktail.Glass.mat similarity index 100% rename from game/Assets/3D Assets/alc/Cocktail/Materials/Cocktail.Glass.mat rename to game/Assets/3D Assets/dan/alc/Cocktail/Materials/Cocktail.Glass.mat diff --git a/game/Assets/3D Assets/alc/Cocktail/Materials/Cocktail.Glass.mat.meta b/game/Assets/3D Assets/dan/alc/Cocktail/Materials/Cocktail.Glass.mat.meta similarity index 100% rename from game/Assets/3D Assets/alc/Cocktail/Materials/Cocktail.Glass.mat.meta rename to game/Assets/3D Assets/dan/alc/Cocktail/Materials/Cocktail.Glass.mat.meta diff --git a/game/Assets/3D Assets/alc/Cocktail/Materials/Cocktail.Lemon.mat b/game/Assets/3D Assets/dan/alc/Cocktail/Materials/Cocktail.Lemon.mat similarity index 100% rename from game/Assets/3D Assets/alc/Cocktail/Materials/Cocktail.Lemon.mat rename to game/Assets/3D Assets/dan/alc/Cocktail/Materials/Cocktail.Lemon.mat diff --git a/game/Assets/3D Assets/alc/Cocktail/Materials/Cocktail.Lemon.mat.meta b/game/Assets/3D Assets/dan/alc/Cocktail/Materials/Cocktail.Lemon.mat.meta similarity index 100% rename from game/Assets/3D Assets/alc/Cocktail/Materials/Cocktail.Lemon.mat.meta rename to 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b/game/Assets/Scenes/Teleport.unity.meta new file mode 100644 index 0000000..17d700d --- /dev/null +++ b/game/Assets/Scenes/Teleport.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0cbf4c3000b40e842801c4e96cfcfefd +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Character/Glove.cs b/game/Assets/Scripts/Character/Glove.cs index 54a636a..402f98b 100644 --- a/game/Assets/Scripts/Character/Glove.cs +++ b/game/Assets/Scripts/Character/Glove.cs @@ -3,6 +3,7 @@ using System.Collections; using System.Collections.Generic; using DG.Tweening; using NaughtyAttributes.Test; +using TMPro; using UnityEngine; public class Glove : MonoBehaviour diff --git a/game/Assets/Scripts/Character/Jetpack.cs b/game/Assets/Scripts/Character/Jetpack.cs new file mode 100644 index 0000000..8692f4c --- /dev/null +++ b/game/Assets/Scripts/Character/Jetpack.cs @@ -0,0 +1,84 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics; +using DG.Tweening; +using TMPro; +using UnityEditor.UIElements; +using UnityEngine; + +public class Jetpack : MonoBehaviour +{ + [Serializable] + private struct Settings + { + public Material trailMat; + public int trimIdx; + public float pulseTime; + public float emissionScale; + public float lightIntensity; + public AnimationCurve trailTimeCurve; + } + + [SerializeField] private Settings _settings; + + [SerializeField] private TrailRenderer[] _trails; + private float[] _baseTrailTimes; + + [SerializeField] private Light _light; + + private const string EMISSION_COLOR = "_EmissionColor"; + + private void Start() + { + _baseTrailTimes = new float[_trails.Length]; + for (int i = 0; i < _trails.Length; i++) + { + _baseTrailTimes[i] = _trails[i].time; + _trails[i].time = 0; + } + + DisableTrails(); + + _light.intensity = 0; + } + + private void DisableTrails() => SetTrails(false); + private void EnableTrails() => SetTrails(true); + + private void SetTrails(bool state) + { + for (int i = 0; i < _trails.Length; i++) + { + _trails[i].Clear(); + _trails[i].enabled = state; + } + } + + public void Pulse() + { + EnableTrails(); + + for (int i = 0; i < _trails.Length; i++) + { + _trails[i].time = _baseTrailTimes[i]; + _trails[i] + .DOTime(0, _settings.pulseTime); + // .SetEase(_settings.trailTimeCurve); + } + + var t = 0f; + DOTween.To( + () => t, + x => { }, + 1.0f, + _settings.pulseTime) + .OnComplete(DisableTrails); + + _light.intensity = _settings.lightIntensity; + _light.DOIntensity(0, _settings.pulseTime); + + // var baseEmission = _settings.trailMat.GetColor(EMISSION_COLOR); + // var pulseEmission = baseEmission * _settings.emissionScale; + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Character/Jetpack.cs.meta b/game/Assets/Scripts/Character/Jetpack.cs.meta new file mode 100644 index 0000000..7968592 --- /dev/null +++ b/game/Assets/Scripts/Character/Jetpack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 11c642406f8bccb40b6daabe80033318 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Settings/Player/PlayerMovementSettings.asset b/game/Assets/Settings/Player/PlayerMovementSettings.asset index 3183b97..0b0c904 100644 --- a/game/Assets/Settings/Player/PlayerMovementSettings.asset +++ b/game/Assets/Settings/Player/PlayerMovementSettings.asset @@ -19,8 +19,8 @@ MonoBehaviour: _baseMovementForce: 30 _jumpHeight: 1.5 _coyoteTime: 0.15 - _boostForce: 45 - _boostTime: 0.75 + _boostForce: 75 + _boostTime: 0.25 _minBoostVelocity: 0 _blinkDistance: 0.5 _blinkVelocity: 20 From a5941e52e063908419242d9125c2ce7d3b5155bf Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Tue, 11 May 2021 22:38:28 +0100 Subject: [PATCH 10/10] fuck namespaces hee hoo --- game/Assets/Scripts/Traps/Teleporter.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/game/Assets/Scripts/Traps/Teleporter.cs b/game/Assets/Scripts/Traps/Teleporter.cs index 8f3a012..4a67cca 100644 --- a/game/Assets/Scripts/Traps/Teleporter.cs +++ b/game/Assets/Scripts/Traps/Teleporter.cs @@ -1,11 +1,4 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.CompilerServices; -using Cinemachine; -using UnityEditorInternal; using UnityEngine; -using UnityEngine.Rendering; [RequireComponent(typeof(BoxCollider))] public class Teleporter : MonoBehaviour