clean up trap floor prefab
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commit
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@ -1,3 +1,4 @@
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||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -11,6 +12,9 @@ public class FallawayFloor : MonoBehaviour
|
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// Time taken for object to be destroyed.
|
// Time taken for object to be destroyed.
|
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public float destroyObjectTime;
|
public float destroyObjectTime;
|
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public Material dissolve;
|
public Material dissolve;
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|
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|
[SerializeField] private Renderer _renderer;
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Rigidbody rb;
|
Rigidbody rb;
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|
|
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private void Start()
|
private void Start()
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|
@ -21,11 +25,11 @@ public class FallawayFloor : MonoBehaviour
|
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|
|
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private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
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{
|
{
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if (other.gameObject.CompareTag("Player"))
|
if (other.CompareTag("Player"))
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{
|
{
|
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// Start the Destroy floor coroutine and switch to the dissolve material.
|
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||||
StartCoroutine(DestroyFloor());
|
StartCoroutine(DestroyFloor());
|
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GetComponent<Renderer>().material = dissolve;
|
_renderer.material = dissolve;
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}
|
}
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}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue