Merge branch 'artefacts_list' into 'main'
Added Artefacts - Artefact Inventory (tracking system) See merge request kernel-panic/revival!8
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
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public class Artefact : ScriptableObject
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{
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public int artefactID => _artefactID;
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[SerializeField] private int _artefactID;
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public string artefactDialogue => _artefactDialogue;
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[SerializeField] private string _artefactDialogue;
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public bool show => _show;
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private bool _show = false;
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public bool canInteract => _canInteract;
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private bool _canInteract = false;
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}
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@ -0,0 +1,84 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Ktyl.Util;
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||||
public class ArtefactControl : MonoBehaviour
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{
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private bool _show;
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private bool _canInteract;
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[SerializeField]
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private Artefact data;
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public int artefactID => _artefactID;
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private int _artefactID;
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private string _artefactDialogue;
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[SerializeField] private SerialInt _nearbyArtefactID;
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private void Start()
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{
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_artefactID = data.artefactID;
|
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_artefactDialogue = data.artefactDialogue;
|
||||
_show = data.show;
|
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_canInteract = data.canInteract;
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EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
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EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
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EventHandler.current.onArtefactPickUp += PickUp;
|
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}
|
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private void NearArtefact(int id)
|
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{
|
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if (id == this._artefactID)
|
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{
|
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_show = true;
|
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this._canInteract = true;
|
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}
|
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}
|
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private void AwayArtefact(int id)
|
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{
|
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if (id == this._artefactID)
|
||||
{
|
||||
_show = false;
|
||||
this._canInteract = false;
|
||||
}
|
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|
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}
|
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private void PickUp(int id)
|
||||
{
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||||
if (id == this._artefactID)
|
||||
{
|
||||
if (_canInteract == true)
|
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{
|
||||
ArtefactInventory.addA(data);
|
||||
foreach (var x in ArtefactInventory.artefactList)
|
||||
{
|
||||
Debug.Log(x.ToString());
|
||||
}
|
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|
||||
}
|
||||
//here put 'show artifact dialogue'
|
||||
if (this.gameObject != null)
|
||||
Destroy(this.gameObject);
|
||||
_nearbyArtefactID.Value = -1;
|
||||
//PlayerInputHandler.id = 0;
|
||||
|
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|
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|
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}
|
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}
|
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|
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|
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void OnGUI()
|
||||
{
|
||||
if (_show)
|
||||
{
|
||||
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
|
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}
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}
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}
|
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@ -0,0 +1,29 @@
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ArtefactInventory : ScriptableObject
|
||||
{
|
||||
public static List<Artefact> artefactList = new List<Artefact>();
|
||||
private static bool exists = false;
|
||||
|
||||
public static void addA(Artefact a)
|
||||
{
|
||||
//check if duplicate in the list
|
||||
exists = false;
|
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foreach (Artefact x in artefactList)
|
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{
|
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if (x.artefactID == a.artefactID)
|
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exists = true;
|
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}
|
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if ( exists == false)
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{
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artefactList.Add(a);
|
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}
|
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}
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}
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m_Name: Artefact1
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m_EditorClassIdentifier:
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@ -0,0 +1,27 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Ktyl.Util;
|
||||
|
||||
public class ArtefactTriggerArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private SerialInt _nearbyArtefactID;
|
||||
[SerializeField] private ArtefactControl _artefact;
|
||||
|
||||
private int id => _artefact.artefactID;
|
||||
|
||||
private void OnTriggerEnter(Collider Player)
|
||||
{
|
||||
EventHandler.current.ArtefactTriggerEnter(id);
|
||||
//PlayerInputHandler.id = _id;
|
||||
_nearbyArtefactID.Value = id;
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider Player)
|
||||
{
|
||||
EventHandler.current.ArtefactTriggerExit(id);
|
||||
//PlayerInputHandler.id = 0;
|
||||
_nearbyArtefactID.Value = -1;
|
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}
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}
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@ -0,0 +1,45 @@
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EventHandler : MonoBehaviour
|
||||
{
|
||||
|
||||
public static EventHandler current;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
current = this;
|
||||
}
|
||||
|
||||
public event Action<int> onArtefactTriggerEnter;
|
||||
public void ArtefactTriggerEnter(int id)
|
||||
{
|
||||
if (onArtefactTriggerEnter != null)
|
||||
{
|
||||
onArtefactTriggerEnter(id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public event Action<int> onArtefactTriggerExit;
|
||||
public void ArtefactTriggerExit(int id)
|
||||
{
|
||||
if (onArtefactTriggerExit != null)
|
||||
{
|
||||
onArtefactTriggerExit(id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public event Action<int> onArtefactPickUp;
|
||||
public void ArtefactPickUp(int id)
|
||||
{
|
||||
if (onArtefactPickUp != null)
|
||||
{
|
||||
onArtefactPickUp(id);
|
||||
}
|
||||
}
|
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|
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}
|
|
@ -0,0 +1,11 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
|
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m_Script: {fileID: 11500000, guid: cc38ab5b9e594a344a8eb1635487d5eb, type: 3}
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m_Name: nearbyArtefactID
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@ -3,9 +3,13 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Ktyl.Util;
|
||||
|
||||
public class PlayerInputHandler : MonoBehaviour
|
||||
{
|
||||
//to get the artifact id you are near to
|
||||
[SerializeField] private SerialInt _nearbyArtefactID;
|
||||
|
||||
[SerializeField]
|
||||
private PlayerInputSettings _inputSettings;
|
||||
|
||||
|
@ -53,14 +57,14 @@ public class PlayerInputHandler : MonoBehaviour
|
|||
_state.Update( Time.fixedDeltaTime );
|
||||
}
|
||||
|
||||
public void SetCameraRotation( float angle )
|
||||
=> _state.Move.SetAngle( angle );
|
||||
public void SetCameraRotation(float angle)
|
||||
=> _state.Move.SetAngle(angle);
|
||||
|
||||
public void Look( InputAction.CallbackContext context )
|
||||
public void Look(InputAction.CallbackContext context)
|
||||
=> _state.Look = context.ReadValue<Vector2>();
|
||||
|
||||
public void Move( InputAction.CallbackContext context )
|
||||
=> _state.Move.SetValue( context.ReadValue<Vector2>() );
|
||||
public void Move(InputAction.CallbackContext context)
|
||||
=> _state.Move.SetValue(context.ReadValue<Vector2>());
|
||||
|
||||
public void Blink( InputAction.CallbackContext context )
|
||||
=> _state.Blink.Set( context.ReadValueAsButton() );
|
||||
|
@ -68,6 +72,11 @@ public class PlayerInputHandler : MonoBehaviour
|
|||
public void Jump( InputAction.CallbackContext context )
|
||||
=> _state.Jump.Set( context.ReadValueAsButton() );
|
||||
|
||||
public void Use( InputAction.CallbackContext context )
|
||||
=> _state.Use.Set( context.ReadValueAsButton() );
|
||||
public void Use(InputAction.CallbackContext context)
|
||||
{
|
||||
_state.Use.Set( context.ReadValueAsButton() );
|
||||
|
||||
if(context.started)
|
||||
EventHandler.current.ArtefactPickUp(_nearbyArtefactID.Value);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue