Merge branch 'artefacts_list' into 'main'

Added Artefacts - Artefact Inventory (tracking system)

See merge request kernel-panic/revival!8
This commit is contained in:
Cat Flynn 2021-02-22 09:07:46 +00:00
commit dace2961ee
24 changed files with 617 additions and 8 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
public class Artefact : ScriptableObject
{
public int artefactID => _artefactID;
[SerializeField] private int _artefactID;
public string artefactDialogue => _artefactDialogue;
[SerializeField] private string _artefactDialogue;
public bool show => _show;
private bool _show = false;
public bool canInteract => _canInteract;
private bool _canInteract = false;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Ktyl.Util;
public class ArtefactControl : MonoBehaviour
{
private bool _show;
private bool _canInteract;
[SerializeField]
private Artefact data;
public int artefactID => _artefactID;
private int _artefactID;
private string _artefactDialogue;
[SerializeField] private SerialInt _nearbyArtefactID;
private void Start()
{
_artefactID = data.artefactID;
_artefactDialogue = data.artefactDialogue;
_show = data.show;
_canInteract = data.canInteract;
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
EventHandler.current.onArtefactPickUp += PickUp;
}
private void NearArtefact(int id)
{
if (id == this._artefactID)
{
_show = true;
this._canInteract = true;
}
}
private void AwayArtefact(int id)
{
if (id == this._artefactID)
{
_show = false;
this._canInteract = false;
}
}
private void PickUp(int id)
{
if (id == this._artefactID)
{
if (_canInteract == true)
{
ArtefactInventory.addA(data);
foreach (var x in ArtefactInventory.artefactList)
{
Debug.Log(x.ToString());
}
}
//here put 'show artifact dialogue'
if (this.gameObject != null)
Destroy(this.gameObject);
_nearbyArtefactID.Value = -1;
//PlayerInputHandler.id = 0;
}
}
void OnGUI()
{
if (_show)
{
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArtefactInventory : ScriptableObject
{
public static List<Artefact> artefactList = new List<Artefact>();
private static bool exists = false;
public static void addA(Artefact a)
{
//check if duplicate in the list
exists = false;
foreach (Artefact x in artefactList)
{
if (x.artefactID == a.artefactID)
exists = true;
}
if ( exists == false)
{
artefactList.Add(a);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Ktyl.Util;
public class ArtefactTriggerArea : MonoBehaviour
{
[SerializeField] private SerialInt _nearbyArtefactID;
[SerializeField] private ArtefactControl _artefact;
private int id => _artefact.artefactID;
private void OnTriggerEnter(Collider Player)
{
EventHandler.current.ArtefactTriggerEnter(id);
//PlayerInputHandler.id = _id;
_nearbyArtefactID.Value = id;
}
private void OnTriggerExit(Collider Player)
{
EventHandler.current.ArtefactTriggerExit(id);
//PlayerInputHandler.id = 0;
_nearbyArtefactID.Value = -1;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventHandler : MonoBehaviour
{
public static EventHandler current;
private void Awake()
{
current = this;
}
public event Action<int> onArtefactTriggerEnter;
public void ArtefactTriggerEnter(int id)
{
if (onArtefactTriggerEnter != null)
{
onArtefactTriggerEnter(id);
}
}
public event Action<int> onArtefactTriggerExit;
public void ArtefactTriggerExit(int id)
{
if (onArtefactTriggerExit != null)
{
onArtefactTriggerExit(id);
}
}
public event Action<int> onArtefactPickUp;
public void ArtefactPickUp(int id)
{
if (onArtefactPickUp != null)
{
onArtefactPickUp(id);
}
}
}

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@ -3,9 +3,13 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using Ktyl.Util;
public class PlayerInputHandler : MonoBehaviour public class PlayerInputHandler : MonoBehaviour
{ {
//to get the artifact id you are near to
[SerializeField] private SerialInt _nearbyArtefactID;
[SerializeField] [SerializeField]
private PlayerInputSettings _inputSettings; private PlayerInputSettings _inputSettings;
@ -69,5 +73,10 @@ public class PlayerInputHandler : MonoBehaviour
=> _state.Jump.Set( context.ReadValueAsButton() ); => _state.Jump.Set( context.ReadValueAsButton() );
public void Use(InputAction.CallbackContext context) public void Use(InputAction.CallbackContext context)
=> _state.Use.Set( context.ReadValueAsButton() ); {
_state.Use.Set( context.ReadValueAsButton() );
if(context.started)
EventHandler.current.ArtefactPickUp(_nearbyArtefactID.Value);
}
} }