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-3,6 +3,7 @@ using System.Collections; using System.Collections.Generic; using DG.Tweening; using NaughtyAttributes.Test; +using TMPro; using UnityEngine; public class Glove : MonoBehaviour diff --git a/game/Assets/Scripts/Character/Jetpack.cs b/game/Assets/Scripts/Character/Jetpack.cs new file mode 100644 index 0000000..8692f4c --- /dev/null +++ b/game/Assets/Scripts/Character/Jetpack.cs @@ -0,0 +1,84 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics; +using DG.Tweening; +using TMPro; +using UnityEditor.UIElements; +using UnityEngine; + +public class Jetpack : MonoBehaviour +{ + [Serializable] + private struct Settings + { + public Material trailMat; + public int trimIdx; + public float pulseTime; + public float emissionScale; + public float lightIntensity; + public AnimationCurve trailTimeCurve; + } + + [SerializeField] private Settings _settings; + + [SerializeField] private TrailRenderer[] _trails; + private float[] _baseTrailTimes; + + [SerializeField] private Light _light; + + private const string EMISSION_COLOR = "_EmissionColor"; + + private void Start() + { + _baseTrailTimes = new float[_trails.Length]; + for (int i = 0; i < _trails.Length; i++) + { + _baseTrailTimes[i] = _trails[i].time; + _trails[i].time = 0; + } + + DisableTrails(); + + _light.intensity = 0; + } + + private void DisableTrails() => SetTrails(false); + private void EnableTrails() => SetTrails(true); + + private void SetTrails(bool state) + { + for (int i = 0; i < _trails.Length; i++) + { + _trails[i].Clear(); + _trails[i].enabled = state; + } + } + + public void Pulse() + { + EnableTrails(); + + for (int i = 0; i < _trails.Length; i++) + { + _trails[i].time = _baseTrailTimes[i]; + _trails[i] + .DOTime(0, _settings.pulseTime); + // .SetEase(_settings.trailTimeCurve); + } + + var t = 0f; + DOTween.To( + () => t, + x => { }, + 1.0f, + _settings.pulseTime) + .OnComplete(DisableTrails); + + _light.intensity = _settings.lightIntensity; + _light.DOIntensity(0, _settings.pulseTime); + + // var baseEmission = _settings.trailMat.GetColor(EMISSION_COLOR); + // var pulseEmission = baseEmission * _settings.emissionScale; + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Character/Jetpack.cs.meta b/game/Assets/Scripts/Character/Jetpack.cs.meta new file mode 100644 index 0000000..7968592 --- /dev/null +++ b/game/Assets/Scripts/Character/Jetpack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 11c642406f8bccb40b6daabe80033318 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Settings/Player/PlayerMovementSettings.asset b/game/Assets/Settings/Player/PlayerMovementSettings.asset index 3183b97..0b0c904 100644 --- a/game/Assets/Settings/Player/PlayerMovementSettings.asset +++ b/game/Assets/Settings/Player/PlayerMovementSettings.asset @@ -19,8 +19,8 @@ MonoBehaviour: _baseMovementForce: 30 _jumpHeight: 1.5 _coyoteTime: 0.15 - _boostForce: 45 - _boostTime: 0.75 + _boostForce: 75 + _boostTime: 0.25 _minBoostVelocity: 0 _blinkDistance: 0.5 _blinkVelocity: 20