complete boost level sequence

This commit is contained in:
Cat Flynn 2021-05-01 02:01:57 +01:00
parent 93861ef0a4
commit ca454bb258
25 changed files with 8040 additions and 3978 deletions

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View File

@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
@ -10,9 +11,21 @@ namespace Ktyl.Util
[RequireComponent(typeof(BoxCollider))]
public class GameEventTrigger : MonoBehaviour
{
[SerializeField] private GameEvent _event;
[Serializable]
private struct Event
{
public GameEvent game;
public UnityEvent unity;
[SerializeField] private UnityEvent _raise;
public void Raise()
{
if (game) game.Raise();
unity.Invoke();
}
}
[SerializeField] private Event _onEnter;
[SerializeField] private Event _onExit;
private void Start()
{
@ -21,9 +34,12 @@ namespace Ktyl.Util
private void OnTriggerEnter(Collider other)
{
if (_event) _event.Raise();
_raise.Invoke();
_onEnter.Raise();
}
private void OnTriggerExit(Collider other)
{
_onExit.Raise();
}
}
}