complete boost level sequence

This commit is contained in:
Cat Flynn 2021-05-01 02:01:57 +01:00
parent 93861ef0a4
commit ca454bb258
25 changed files with 8040 additions and 3978 deletions

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View File

@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
@ -10,9 +11,21 @@ namespace Ktyl.Util
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(BoxCollider))]
public class GameEventTrigger : MonoBehaviour public class GameEventTrigger : MonoBehaviour
{ {
[SerializeField] private GameEvent _event; [Serializable]
private struct Event
{
public GameEvent game;
public UnityEvent unity;
[SerializeField] private UnityEvent _raise; public void Raise()
{
if (game) game.Raise();
unity.Invoke();
}
}
[SerializeField] private Event _onEnter;
[SerializeField] private Event _onExit;
private void Start() private void Start()
{ {
@ -21,9 +34,12 @@ namespace Ktyl.Util
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (_event) _event.Raise(); _onEnter.Raise();
}
_raise.Invoke();
private void OnTriggerExit(Collider other)
{
_onExit.Raise();
} }
} }
} }