Merge branch 'main' into feature/boost-level-integration

This commit is contained in:
cyndrdev 2021-04-16 12:26:47 +01:00
commit c96036b304
39 changed files with 2023 additions and 31 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(CinemachineFreeLook))]
public class TargetRecentering : MonoBehaviour
{
[SerializeField] [Range(0, 1)] private float _inputMagnitude = 0.1f;
[SerializeField] private InputActionReference _moveInput;
private CinemachineFreeLook _freeLook;
private void Start()
{
_freeLook = GetComponent<CinemachineFreeLook>();
}
private void Update()
{
// if there is any horizontal movement input...
var input = _moveInput.action.ReadValue<Vector2>();
var result = Mathf.Abs(input.x) > Mathf.Abs(input.y) && input.magnitude > _inputMagnitude;
// ...enable target recentering in order to turn the camera with the player
_freeLook.m_RecenterToTargetHeading.m_enabled = result;
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class Door : MonoBehaviour
{
[SerializeField] private Animator _animator;
private bool _opened;
public void Open()
{
if (_opened) return;
// move door
_animator.Play("DoorUp", 0, 0);
_opened = true;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class PressurePlate : MonoBehaviour
{
[SerializeField] private float _triggerDelay = 2.0f;
[SerializeField] private Animator pPlateAnim = null;
[SerializeField] private UnityEvent _onPress;
private bool opened = false;
private float? triggered = null;
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player") && !opened)
{
//pressure plate down and start trigger time
pPlateAnim.Play("PPdown", 0, 0f);
triggered = Time.time;
}
}
private void OnTriggerExit(Collider other)
{
if(other.CompareTag("Player"))
{
if(triggered!=null && !opened)
{
triggered = null;
pPlateAnim.Play("PPup", 0, 0f);
//reset platform position
}
}
}
private void Update()
{
var timepassed = Time.time - triggered;
if(timepassed > _triggerDelay && !opened)
{
_onPress.Invoke();
}
}
}

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