Merge branch 'main' into feature/boost-level-integration
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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{
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[SerializeField] private InputActionReference _moveInput;
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private CinemachineFreeLook _freeLook;
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private void Start()
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{
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}
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private void Update()
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{
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// if there is any horizontal movement input...
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var input = _moveInput.action.ReadValue<Vector2>();
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var result = Mathf.Abs(input.x) > Mathf.Abs(input.y) && input.magnitude > _inputMagnitude;
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// ...enable target recentering in order to turn the camera with the player
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_freeLook.m_RecenterToTargetHeading.m_enabled = result;
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}
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}
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guid: 93bc95265ed44c54c9ca1ef033a5337f
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folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
public class Door : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Animator _animator;
|
||||
|
||||
private bool _opened;
|
||||
|
||||
public void Open()
|
||||
{
|
||||
if (_opened) return;
|
||||
|
||||
// move door
|
||||
_animator.Play("DoorUp", 0, 0);
|
||||
_opened = true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c79d6b66286a2ac41b41321a95dfcc00
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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userData:
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@ -0,0 +1,47 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class PressurePlate : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float _triggerDelay = 2.0f;
|
||||
[SerializeField] private Animator pPlateAnim = null;
|
||||
[SerializeField] private UnityEvent _onPress;
|
||||
|
||||
private bool opened = false;
|
||||
private float? triggered = null;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player") && !opened)
|
||||
{
|
||||
//pressure plate down and start trigger time
|
||||
pPlateAnim.Play("PPdown", 0, 0f);
|
||||
triggered = Time.time;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if(other.CompareTag("Player"))
|
||||
{
|
||||
if(triggered!=null && !opened)
|
||||
{
|
||||
triggered = null;
|
||||
pPlateAnim.Play("PPup", 0, 0f);
|
||||
//reset platform position
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var timepassed = Time.time - triggered;
|
||||
|
||||
if(timepassed > _triggerDelay && !opened)
|
||||
{
|
||||
_onPress.Invoke();
|
||||
}
|
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}
|
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}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 17720070f47f28b4e8a87b8b071a79d0
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue