Merge branch 'main' into feature/boost-level-integration
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@ -0,0 +1,31 @@
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||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Cinemachine;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(CinemachineFreeLook))]
|
||||||
|
public class TargetRecentering : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] [Range(0, 1)] private float _inputMagnitude = 0.1f;
|
||||||
|
|
||||||
|
[SerializeField] private InputActionReference _moveInput;
|
||||||
|
|
||||||
|
private CinemachineFreeLook _freeLook;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_freeLook = GetComponent<CinemachineFreeLook>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// if there is any horizontal movement input...
|
||||||
|
var input = _moveInput.action.ReadValue<Vector2>();
|
||||||
|
var result = Mathf.Abs(input.x) > Mathf.Abs(input.y) && input.magnitude > _inputMagnitude;
|
||||||
|
|
||||||
|
// ...enable target recentering in order to turn the camera with the player
|
||||||
|
_freeLook.m_RecenterToTargetHeading.m_enabled = result;
|
||||||
|
}
|
||||||
|
}
|
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fileFormatVersion: 2
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guid: 93bc95265ed44c54c9ca1ef033a5337f
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folderAsset: yes
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|
@ -0,0 +1,20 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Door : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Animator _animator;
|
||||||
|
|
||||||
|
private bool _opened;
|
||||||
|
|
||||||
|
public void Open()
|
||||||
|
{
|
||||||
|
if (_opened) return;
|
||||||
|
|
||||||
|
// move door
|
||||||
|
_animator.Play("DoorUp", 0, 0);
|
||||||
|
_opened = true;
|
||||||
|
}
|
||||||
|
}
|
|
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fileFormatVersion: 2
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executionOrder: 0
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@ -0,0 +1,47 @@
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||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class PressurePlate : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float _triggerDelay = 2.0f;
|
||||||
|
[SerializeField] private Animator pPlateAnim = null;
|
||||||
|
[SerializeField] private UnityEvent _onPress;
|
||||||
|
|
||||||
|
private bool opened = false;
|
||||||
|
private float? triggered = null;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player") && !opened)
|
||||||
|
{
|
||||||
|
//pressure plate down and start trigger time
|
||||||
|
pPlateAnim.Play("PPdown", 0, 0f);
|
||||||
|
triggered = Time.time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if(other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
if(triggered!=null && !opened)
|
||||||
|
{
|
||||||
|
triggered = null;
|
||||||
|
pPlateAnim.Play("PPup", 0, 0f);
|
||||||
|
//reset platform position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var timepassed = Time.time - triggered;
|
||||||
|
|
||||||
|
if(timepassed > _triggerDelay && !opened)
|
||||||
|
{
|
||||||
|
_onPress.Invoke();
|
||||||
|
}
|
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|
}
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|
}
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Loading…
Reference in New Issue