added final sequence story

This commit is contained in:
cyndrdev 2021-05-18 13:24:25 +01:00
parent 1011cd4c95
commit be49cc48d3
28 changed files with 674 additions and 126 deletions

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value:
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@ -4,6 +4,8 @@ using Cinemachine;
using DG.Tweening;
using Google.Apis.Util;
using UnityEngine;
using UnityEngine.Diagnostics;
using UnityEngine.Events;
using UnityEngine.InputSystem;
public class BazFinalSequence : MonoBehaviour
@ -34,9 +36,19 @@ public class BazFinalSequence : MonoBehaviour
[SerializeField] private GameObject _statue;
[SerializeField] private Flickers _flickers;
[SerializeField]
private BoxCollider _endDialogue;
private WaitForSeconds _bazPauseForEffect;
private WaitForSeconds _bazWalk;
private bool _finished = false;
[SerializeField]
private UnityEvent _finishEvent;
[SerializeField]
private BoxCollider _finishDialogue;
private void Awake()
{
_bazPauseForEffect = new WaitForSeconds(_baz.pauseTime);
@ -48,6 +60,16 @@ public class BazFinalSequence : MonoBehaviour
StartCoroutine(BazCR());
}
public void FinishOff()
{
_finished = true;
}
public void CrashGame()
{
Utils.ForceCrash( ForcedCrashCategory.AccessViolation );
}
private IEnumerator BazCR()
{
// TODO: disable player movement/abilities
@ -96,5 +118,19 @@ public class BazFinalSequence : MonoBehaviour
_baz.scaleTarget.LookAt(playerPos + _baz.hoverHeight * Vector3.up);
// roll credits!
yield return new WaitForSecondsRealtime( 1f );
_endDialogue.enabled = true;
while ( !_finished )
{
yield return null;
}
_finishEvent.Invoke();
yield return new WaitForSecondsRealtime( 1f );
_finishDialogue.enabled = true;
}
}

BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)

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BIN
game/FMOD Project/Build/Desktop/VO.bank (Stored with Git LFS)

Binary file not shown.

View File

@ -143,14 +143,11 @@
<object class="MixerBusPanner" id="{8705cd5f-ef6a-4f56-8547-f55e6c1f568f}" />
<object class="MixerBusFader" id="{ce79b527-0ef0-44d7-a4e9-a24bdb7022e4}" />
<object class="SpatialiserEffect" id="{b63be8c9-e9b2-48e7-8ce6-bf50fab985f2}">
<property name="distanceRolloffType">
<value>2</value>
</property>
<property name="minimumDistance">
<value>2.79999995</value>
</property>
<property name="maximumDistance">
<value>45</value>
<value>35</value>
</property>
<property name="soundSize">
<value>8000</value>

View File

@ -105,6 +105,9 @@ https://soundcloud.com/nasa</value>
</relationship>
</object>
<object class="EventMixerMaster" id="{1ac949bd-8f90-4ea6-beff-7928cfd093ec}">
<property name="volume">
<value>-12</value>
</property>
<relationship name="effectChain">
<destination>{70ec0f3f-81b6-4925-a9bd-974170a1b219}</destination>
</relationship>