added final sequence story
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propertyPath: m_LocalRotation.y
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propertyPath: m_LocalRotation.y
|
||||||
|
|
|
@ -4,6 +4,8 @@ using Cinemachine;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using Google.Apis.Util;
|
using Google.Apis.Util;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Diagnostics;
|
||||||
|
using UnityEngine.Events;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
public class BazFinalSequence : MonoBehaviour
|
public class BazFinalSequence : MonoBehaviour
|
||||||
|
@ -34,9 +36,19 @@ public class BazFinalSequence : MonoBehaviour
|
||||||
[SerializeField] private GameObject _statue;
|
[SerializeField] private GameObject _statue;
|
||||||
[SerializeField] private Flickers _flickers;
|
[SerializeField] private Flickers _flickers;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private BoxCollider _endDialogue;
|
||||||
|
|
||||||
private WaitForSeconds _bazPauseForEffect;
|
private WaitForSeconds _bazPauseForEffect;
|
||||||
private WaitForSeconds _bazWalk;
|
private WaitForSeconds _bazWalk;
|
||||||
|
|
||||||
|
private bool _finished = false;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private UnityEvent _finishEvent;
|
||||||
|
[SerializeField]
|
||||||
|
private BoxCollider _finishDialogue;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_bazPauseForEffect = new WaitForSeconds(_baz.pauseTime);
|
_bazPauseForEffect = new WaitForSeconds(_baz.pauseTime);
|
||||||
|
@ -48,6 +60,16 @@ public class BazFinalSequence : MonoBehaviour
|
||||||
StartCoroutine(BazCR());
|
StartCoroutine(BazCR());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void FinishOff()
|
||||||
|
{
|
||||||
|
_finished = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CrashGame()
|
||||||
|
{
|
||||||
|
Utils.ForceCrash( ForcedCrashCategory.AccessViolation );
|
||||||
|
}
|
||||||
|
|
||||||
private IEnumerator BazCR()
|
private IEnumerator BazCR()
|
||||||
{
|
{
|
||||||
// TODO: disable player movement/abilities
|
// TODO: disable player movement/abilities
|
||||||
|
@ -96,5 +118,19 @@ public class BazFinalSequence : MonoBehaviour
|
||||||
_baz.scaleTarget.LookAt(playerPos + _baz.hoverHeight * Vector3.up);
|
_baz.scaleTarget.LookAt(playerPos + _baz.hoverHeight * Vector3.up);
|
||||||
|
|
||||||
// roll credits!
|
// roll credits!
|
||||||
|
|
||||||
|
yield return new WaitForSecondsRealtime( 1f );
|
||||||
|
_endDialogue.enabled = true;
|
||||||
|
|
||||||
|
while ( !_finished )
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
_finishEvent.Invoke();
|
||||||
|
|
||||||
|
yield return new WaitForSecondsRealtime( 1f );
|
||||||
|
|
||||||
|
_finishDialogue.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/VO.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/VO.bank (Stored with Git LFS)
Binary file not shown.
|
@ -143,14 +143,11 @@
|
||||||
<object class="MixerBusPanner" id="{8705cd5f-ef6a-4f56-8547-f55e6c1f568f}" />
|
<object class="MixerBusPanner" id="{8705cd5f-ef6a-4f56-8547-f55e6c1f568f}" />
|
||||||
<object class="MixerBusFader" id="{ce79b527-0ef0-44d7-a4e9-a24bdb7022e4}" />
|
<object class="MixerBusFader" id="{ce79b527-0ef0-44d7-a4e9-a24bdb7022e4}" />
|
||||||
<object class="SpatialiserEffect" id="{b63be8c9-e9b2-48e7-8ce6-bf50fab985f2}">
|
<object class="SpatialiserEffect" id="{b63be8c9-e9b2-48e7-8ce6-bf50fab985f2}">
|
||||||
<property name="distanceRolloffType">
|
|
||||||
<value>2</value>
|
|
||||||
</property>
|
|
||||||
<property name="minimumDistance">
|
<property name="minimumDistance">
|
||||||
<value>2.79999995</value>
|
<value>2.79999995</value>
|
||||||
</property>
|
</property>
|
||||||
<property name="maximumDistance">
|
<property name="maximumDistance">
|
||||||
<value>45</value>
|
<value>35</value>
|
||||||
</property>
|
</property>
|
||||||
<property name="soundSize">
|
<property name="soundSize">
|
||||||
<value>8000</value>
|
<value>8000</value>
|
||||||
|
|
|
@ -105,6 +105,9 @@ https://soundcloud.com/nasa</value>
|
||||||
</relationship>
|
</relationship>
|
||||||
</object>
|
</object>
|
||||||
<object class="EventMixerMaster" id="{1ac949bd-8f90-4ea6-beff-7928cfd093ec}">
|
<object class="EventMixerMaster" id="{1ac949bd-8f90-4ea6-beff-7928cfd093ec}">
|
||||||
|
<property name="volume">
|
||||||
|
<value>-12</value>
|
||||||
|
</property>
|
||||||
<relationship name="effectChain">
|
<relationship name="effectChain">
|
||||||
<destination>{70ec0f3f-81b6-4925-a9bd-974170a1b219}</destination>
|
<destination>{70ec0f3f-81b6-4925-a9bd-974170a1b219}</destination>
|
||||||
</relationship>
|
</relationship>
|
||||||
|
|
Loading…
Reference in New Issue