trigger dialogue after artefact ui is dismissed

This commit is contained in:
Cat Flynn 2021-03-02 18:27:51 +00:00
parent 0281749075
commit bdbbaa32a8
3 changed files with 111 additions and 3 deletions

View File

@ -658,6 +658,108 @@ MonoBehaviour:
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@ -1439,6 +1541,7 @@ MonoBehaviour:
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View File

@ -12,6 +12,6 @@ public class ArtefactSystem : ScriptableObject
{ {
_inventory.addA(artefact); _inventory.addA(artefact);
_dialogue.PlayLine(artefact.dialogueKey); // _dialogue.PlayLine(artefact.dialogueKey);
} }
} }

View File

@ -1,5 +1,5 @@
using System;
using Ktyl.Util; using Ktyl.Util;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
@ -16,6 +16,7 @@ public class PickUpDisplay : MonoBehaviour
[SerializeField] private Text artefactText; [SerializeField] private Text artefactText;
[SerializeField] private GameObject Artefacts; [SerializeField] private GameObject Artefacts;
[SerializeField] private InputSettings inputSettings; [SerializeField] private InputSettings inputSettings;
[SerializeField] private DialogueSystem dialogue;
private Artefact chosenArtefact; private Artefact chosenArtefact;
private static List<Artefact> completeList = new List<Artefact>(); private static List<Artefact> completeList = new List<Artefact>();
@ -59,5 +60,8 @@ public class PickUpDisplay : MonoBehaviour
inputSettings.updateMode = (InputSettings.UpdateMode)2; inputSettings.updateMode = (InputSettings.UpdateMode)2;
Player.GetComponent<PlayerInput>().enabled = true; Player.GetComponent<PlayerInput>().enabled = true;
Time.timeScale = 1.0f; Time.timeScale = 1.0f;
dialogue.PlayLine(chosenArtefact.dialogueKey);
chosenArtefact = null;
} }
} }