Merge branch 'feature/import-dialogue' into 'main'

Feature/import dialogue

See merge request kernel-panic/revival!5
This commit is contained in:
Cat Flynn 2021-02-15 13:42:14 +00:00
commit baefee4a00
88 changed files with 26169 additions and 45 deletions

4
game/.gitignore vendored
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@ -85,3 +85,7 @@ version.txt
# Config file # Config file
config.txt config.txt
# Generated dialogue files
[Aa]ssets/Data/Dialogue/token*
[Aa]ssets/Data/Dialogue/dialogue.csv*

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Apache License
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
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"Legal Entity" shall mean the union of the acting entity and all
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of this License, Derivative Works shall not include works that remain
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"Contribution" shall mean any work of authorship, including
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institute patent litigation against any entity (including a
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(d) If the Work includes a "NOTICE" text file as part of its
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pertain to any part of the Derivative Works, in at least one
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the terms of any separate license agreement you may have executed
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names, trademarks, service marks, or product names of the Licensor,
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agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
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the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
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on Your own behalf and on Your sole responsibility, not on behalf
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Apache License
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Apache License
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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"License" shall mean the terms and conditions for use, reproduction,
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"Legal Entity" shall mean the union of the acting entity and all
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outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
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"Source" form shall mean the preferred form for making modifications,
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"Object" form shall mean any form resulting from mechanical
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"Work" shall mean the work of authorship, whether in Source or
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"Derivative Works" shall mean any work, whether in Source or Object
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4. Redistribution. You may reproduce and distribute copies of the
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(c) You must retain, in the Source form of any Derivative Works
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
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liable to You for damages, including any direct, indirect, special,
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Work (including but not limited to damages for loss of goodwill,
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9. Accepting Warranty or Additional Liability. While redistributing
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The MIT License (MIT)
Copyright (c) 2007 James Newton-King
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.Compilation;
using UnityEngine;
public class DialogueBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
Debug.Log(":: begin dialogue import");
if (DialogueDatabase.Import() != 0) throw new BuildFailedException(":: dialogue import failed");
Debug.Log(":: dialogue import complete");
}
public void OnPostprocessBuild(BuildReport report)
{
Debug.Log($"DialogueBuildProcessor.OnPostprocessBuild for target {report.summary.platform} at path {report.summary.outputPath}");
// copy dialogue csv to build _Data folder
var dir = Path.GetDirectoryName(report.summary.outputPath);
if (dir == null) throw new BuildFailedException("no build directory");
var dataDir = Directory
.GetDirectories(dir)
.Single(p => p.EndsWith("_Data"));
var buildPath = Path.Combine(dataDir, DialogueDatabase.DIALOGUE_FILENAME);
File.Copy(DialogueDatabase.EDITOR_DialogueFile, buildPath);
Debug.Log($":: copied dialogue file {DialogueDatabase.EDITOR_DialogueFile} to output folder {buildPath}");
}
}
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using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Sheets.v4;
using Google.Apis.Util.Store;
using UnityEngine;
#region Editor
#if UNITY_EDITOR
using UnityEditor;
public static partial class DialogueDatabase
{
public static string EDITOR_DialogueFile =>
Path.Combine(Application.dataPath, "Data", "Dialogue", DIALOGUE_FILENAME);
// TODO: neither of these should be in the repository! ideally, move them behind secure
// gitlab variables before there is too much data at risk
private const string SPREADSHEET_ID = "1H42653xGbKLxbsDzz7CSR0iaNMz1hU42LX5hWiFtn-Y";
private const string API_KEY = "AIzaSyD-tKzeKpAj5sFnbXbj2k4H2RQxipw8B8s";
private const string SERVICE_ACCOUNT_EMAIL = "gitlab-runner-dialogue-import@revival-304616.iam.gserviceaccount.com";
private const string CERTIFICATE_NAME = "revival-304616-7f150d13c408.p12";
private static string _workFolder => Path.Combine(Application.dataPath, "Data", "Dialogue");
private static string _certificateFile => Path.Combine(_workFolder, CERTIFICATE_NAME);
// makes a web request via google
// returns 0 on success
public static int Import()
{
var certificate = new X509Certificate2(_certificateFile, "notasecret", X509KeyStorageFlags.Exportable);
var credential = new ServiceAccountCredential(
new ServiceAccountCredential.Initializer(SERVICE_ACCOUNT_EMAIL)
{
Scopes = new[] {SheetsService.Scope.SpreadsheetsReadonly}
}.FromCertificate(certificate));
var service = new SheetsService(new BaseClientService.Initializer()
{
HttpClientInitializer = credential,
ApplicationName = "Kernel Panic - Revival Dialogue Importer",
ApiKey = API_KEY
});
// first two columns, ignore first row
var range = "Sheet1!A2:B";
var request = service.Spreadsheets.Values.Get(SPREADSHEET_ID, range);
var response = request.Execute();
var values = response.Values;
if (values == null || values.Count == 0)
{
Debug.LogError("no data");
return 1;
}
var sb = new StringBuilder();
foreach (var row in values)
{
sb.AppendLine($"{row[0]},{row[1]},");
}
File.WriteAllText(EDITOR_DialogueFile, sb.ToString());
if (!File.Exists(EDITOR_DialogueFile))
{
Debug.LogError($":: import failed: file doesn't exist: {EDITOR_DialogueFile}");
return 1;
}
return 0;
}
[MenuItem("ktyl/Import Dialogue")]
private static void ImportDialogueMenuItem()
{
Import();
}
}
#endif
#endregion
public static partial class DialogueDatabase
{
public const string DIALOGUE_FILENAME = "dialogue.csv";
public static string DialogueFile
{
get
{
#if UNITY_EDITOR
// ensure file exists and run import if necessary
if (!File.Exists(EDITOR_DialogueFile) && Import() != 0) return null;
return EDITOR_DialogueFile;
#else
return Path.Combine(Application.dataPath, DIALOGUE_FILENAME);
#endif
}
}
static DialogueDatabase()
{
Debug.Log($":: building dialogue database from file at {DialogueFile}");
int count = 0;
foreach (var line in File.ReadLines(DialogueFile))
{
var parts = line.Split(',');
var key = parts[0];
var text = parts[1];
if (string.IsNullOrEmpty(key) || string.IsNullOrEmpty(text))
{
Debug.LogWarning($"bad line in csv: {line}");
continue;
}
_dict[key] = text;
count++;
}
Debug.Log($":: imported {count} lines of dialogue");
}
private static readonly Dictionary<string, string> _dict = new Dictionary<string, string>();
public static string ReadDialogue(string key)
{
return _dict.ContainsKey(key)
? _dict[key]
: $"<color=\"red\">MISSING[{key}]</color>";
}
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<packages>
<package id="Google.Apis" version="1.50.0" targetFramework="net471" />
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<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net471" />
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