Merge branch 'Feature/alpha-level-design' into 'main'

Feature/alpha level design

Closes #54

See merge request kernel-panic/revival!27
This commit is contained in:
Cinder Foster-Smith 2021-03-05 12:00:22 +00:00
commit ba60e1e567
17 changed files with 57830 additions and 878 deletions

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@ -6,9 +6,6 @@ using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
public class DeathZone : MonoBehaviour public class DeathZone : MonoBehaviour
{ {
public Animator animator;
public GameObject fadeScreen;
private GameObject player; private GameObject player;
[SerializeField] private SerialVector3 _respawnPosition; [SerializeField] private SerialVector3 _respawnPosition;
@ -28,19 +25,17 @@ public class DeathZone : MonoBehaviour
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement. // Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
IEnumerator RespawnPlayer() IEnumerator RespawnPlayer()
{ {
animator.SetTrigger("IsDead");
_playerDeath.Raise(); _playerDeath.Raise();
yield return new WaitForSeconds(0.5f); // yield return new WaitForSeconds(0.5f);
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack"); // fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
yield return new WaitForSeconds(1.5f); yield return new WaitForSeconds(1.5f);
// move player to respawn position // move player to respawn position
player.transform.position = _respawnPosition; player.transform.position = _respawnPosition;
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear"); // fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f);
_playerRespawn.Raise(); _playerRespawn.Raise();

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@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using FMOD.Studio; using FMOD.Studio;
using UnityEngine; using UnityEngine;
#if UNITY_EDITOR #if UNITY_EDITOR
@ -42,6 +43,11 @@ public partial class DialogueSystem : ScriptableObject
} }
// retrieve cached key // retrieve cached key
if (!_fmodKeyCache.ContainsKey(key))
{
Debug.LogError($"{key} not present in dialogue database");
return;
}
var fmodKey = _fmodKeyCache[key]; var fmodKey = _fmodKeyCache[key];
EventDescription? eventDescription = null; EventDescription? eventDescription = null;

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@ -16,14 +16,14 @@ MonoBehaviour:
_upGravity: 15 _upGravity: 15
_downGravity: 40 _downGravity: 40
_groundedYVelocity: -1 _groundedYVelocity: -1
_baseMovementForce: 50 _baseMovementForce: 30
_jumpHeight: 1.5 _jumpHeight: 1.5
_coyoteTime: 0.15 _coyoteTime: 0.15
_boostForce: 45 _boostForce: 45
_boostTime: 0.75 _boostTime: 0.75
_minBoostVelocity: 0 _minBoostVelocity: 0
_blinkDistance: 2 _blinkDistance: 0.5
_blinkVelocity: 50 _blinkVelocity: 20
_dragCoefficient: 7 _dragCoefficient: 7
_boostDragCoefficient: 15 _boostDragCoefficient: 15
_airDragCoefficient: 7 _airDragCoefficient: 7