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- cooldownImage.fillAmount = cooldownTimer; - } + _powers.Freeze.Reset(); + } private void UpdateJump(float dt) diff --git a/game/Assets/Scripts/Player/PlayerPower.cs b/game/Assets/Scripts/Player/PlayerPower.cs index 6321104..3235e51 100644 --- a/game/Assets/Scripts/Player/PlayerPower.cs +++ b/game/Assets/Scripts/Player/PlayerPower.cs @@ -62,6 +62,7 @@ public class PlayerPower : ScriptableObject { _consumed = false; _timeSinceConsume = 0f; + _cooldown = 0f; } public void Unlock() diff --git a/game/Assets/Scripts/UI/FreezeUI.cs b/game/Assets/Scripts/UI/FreezeUI.cs new file mode 100644 index 0000000..217a361 --- /dev/null +++ b/game/Assets/Scripts/UI/FreezeUI.cs @@ -0,0 +1,44 @@ +using Ktyl.Util; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class FreezeUI : MonoBehaviour +{ + [SerializeField] + private Image cooldownImage; + + [SerializeField] + private PlayerPower freeze; + + [SerializeField] + private GameObject freezePanel; + + [SerializeField] + private SerialFloat frozenTime; + + private float cooldownTimer = 0f; + + public void updateCooldownUI(float rawCooldownTimer, float regenerateTime, float timeSinceConsume) + { + if (rawCooldownTimer <= 0) + cooldownTimer = 0; + else + cooldownTimer = rawCooldownTimer / regenerateTime; + + cooldownImage.fillAmount = cooldownTimer; + + if (rawCooldownTimer > frozenTime) + freezePanel.SetActive(true); + else + freezePanel.SetActive(false); + } + + + + private void Update() + { + updateCooldownUI(freeze.cooldown, freeze.regenerateTime, freeze.timeSinceConsume); + } +} diff --git a/game/Assets/Scripts/UI/PlayerUI.cs.meta b/game/Assets/Scripts/UI/FreezeUI.cs.meta similarity index 100% rename from game/Assets/Scripts/UI/PlayerUI.cs.meta rename to game/Assets/Scripts/UI/FreezeUI.cs.meta diff --git a/game/Assets/Scripts/UI/PlayerUI.cs b/game/Assets/Scripts/UI/PlayerUI.cs deleted file mode 100644 index ff13a87..0000000 --- a/game/Assets/Scripts/UI/PlayerUI.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - 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