Merge branch 'Animations_Run,Jump(Takeoff,InAir,Landing)+Boost' into 'main'
Animations See merge request kernel-panic/revival!54
This commit is contained in:
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- target: {fileID: 7741442472643640439, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -0.093
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3}
|
||||
--- !u!4 &4676633831945762709 stripped
|
||||
|
|
|
@ -2285,6 +2285,14 @@ PrefabInstance:
|
|||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 4676633831318799747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0.15792163
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4676633831318799747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0.0165495
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4676633831414007564, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: PlayerObjects
|
||||
|
@ -2333,10 +2341,6 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9122906920607805875, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||
propertyPath: m_Enabled
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||
--- !u!4 &783507384 stripped
|
||||
|
|
|
@ -5,11 +5,25 @@ using UnityEngine;
|
|||
|
||||
public class PlayerAnimationController : MonoBehaviour
|
||||
{
|
||||
private const string IS_WALKING = "IsWalking";
|
||||
private const string IN_JUMP_STATE = "InJumpState";
|
||||
private const string IN_BOOST_STATE = "InBoostState";
|
||||
public struct AnimationParams
|
||||
{
|
||||
public bool IsWalking;
|
||||
public bool InJumpState;
|
||||
public bool InBoostState;
|
||||
}
|
||||
|
||||
[SerializeField] private Animator _animator;
|
||||
[SerializeField] private CharacterController _controller;
|
||||
|
||||
private void Update()
|
||||
private AnimationParams _params;
|
||||
|
||||
public void ProcessAnimUpdate( AnimationParams animParams )
|
||||
{
|
||||
_animator.SetBool("Is Walking", _controller.velocity.magnitude > 0.01f);
|
||||
_animator.SetBool(IS_WALKING, animParams.IsWalking);
|
||||
_animator.SetBool(IN_JUMP_STATE, animParams.InJumpState);
|
||||
_animator.SetBool(IN_BOOST_STATE, animParams.InBoostState);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,9 @@ public class PlayerController : MonoBehaviour
|
|||
[SerializeField]
|
||||
private CharacterController _controller;
|
||||
|
||||
[SerializeField]
|
||||
private PlayerAnimationController _animController;
|
||||
|
||||
[SerializeField]
|
||||
private PlayerPowers _powers;
|
||||
|
||||
|
@ -255,6 +258,17 @@ public class PlayerController : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
private void UpdateAnims()
|
||||
{
|
||||
var animParams = new PlayerAnimationController.AnimationParams();
|
||||
|
||||
animParams.IsWalking = _controller.velocity.sqrMagnitude > 0.01f;
|
||||
animParams.InJumpState = _jumpState != JumpState.None;
|
||||
animParams.InBoostState = _jumpState == JumpState.Boost || _jumpState == JumpState.Exhausted;
|
||||
|
||||
_animController.ProcessAnimUpdate( animParams );
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
float dt = Time.fixedDeltaTime;
|
||||
|
@ -277,6 +291,7 @@ public class PlayerController : MonoBehaviour
|
|||
UpdateDrag( dt );
|
||||
UpdateMovement( dt );
|
||||
UpdateDebug();
|
||||
UpdateAnims();
|
||||
|
||||
_controller.Move(
|
||||
new Vector3(
|
||||
|
|
Loading…
Reference in New Issue