fix boulder trap
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|
||||
- target: {fileID: 4676633832858914731, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
|
|
@ -1,17 +1,30 @@
|
|||
using System;
|
||||
using Ktyl.Util;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using PathCreation;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations.Rigging;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
public class RollingBoulder : MonoBehaviour
|
||||
{
|
||||
Rigidbody rb;
|
||||
// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player.
|
||||
[SerializeField] private float waitToDestroy;
|
||||
// how long it takes to travel the length of the path
|
||||
[SerializeField] private float speed;
|
||||
[SerializeField] private Transform boulder;
|
||||
[SerializeField] private SerialFloat objectTimeScale;
|
||||
[SerializeField] private PathCreator path;
|
||||
[SerializeField] private Killbox _killbox;
|
||||
[SerializeField] private string _fmodKey;
|
||||
|
||||
private void Start()
|
||||
private bool _triggered = false;
|
||||
private GameObject _endBoulder;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
_killbox.gameObject.SetActive(objectTimeScale > 0.5f);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
|
@ -19,36 +32,77 @@ public class RollingBoulder : MonoBehaviour
|
|||
// Checks to make sure other collider is the Player using tag.
|
||||
if (other.gameObject.CompareTag("Player"))
|
||||
{
|
||||
Mover mover =
|
||||
gameObject.GetComponent<Mover>();
|
||||
mover.enabled = true;
|
||||
StartCoroutine(DestoryBoulder());
|
||||
Trigger();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
public void Trigger()
|
||||
{
|
||||
if (collision.gameObject.TryGetComponent(out PlayerDeath playerDeath))
|
||||
{
|
||||
// Start Respawn coroutine.
|
||||
playerDeath.Respawn();
|
||||
// Destroy arrow on contact with player.
|
||||
Destroy(gameObject);
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
|
||||
StartCoroutine(DestoryBoulder());
|
||||
}
|
||||
*/
|
||||
if (_triggered) return;
|
||||
|
||||
FMODUnity.RuntimeManager.PlayOneShot(_fmodKey);
|
||||
|
||||
StartCoroutine(RollingStone());
|
||||
}
|
||||
|
||||
public IEnumerator DestoryBoulder()
|
||||
private IEnumerator RollingStone()
|
||||
{
|
||||
// set boulder velocity to zero wait for destory time and then destory the boulder.
|
||||
rb.velocity = Vector3.zero;
|
||||
yield return new WaitForSeconds(waitToDestroy);
|
||||
Destroy(gameObject);
|
||||
_triggered = true;
|
||||
|
||||
var d = 0f;
|
||||
var pathLength = path.path.length;
|
||||
|
||||
while (_triggered && d < pathLength)
|
||||
{
|
||||
d += Time.deltaTime * objectTimeScale * speed;
|
||||
|
||||
var pos = path.path.GetPointAtDistance(d);
|
||||
|
||||
boulder.transform.position = pos;
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
if (_triggered)
|
||||
{
|
||||
boulder.position = path.path.GetPointAtTime(0.999f);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
boulder.transform.position = path.path.GetPointAtTime(0);
|
||||
_triggered = false;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(RollingBoulder))]
|
||||
public class RollingBoulderEditor : Editor
|
||||
{
|
||||
private RollingBoulder _data;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_data = target as RollingBoulder;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (!Application.isPlaying) return;
|
||||
|
||||
if (GUILayout.Button("Trigger"))
|
||||
{
|
||||
_data.Trigger();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Reset"))
|
||||
{
|
||||
_data.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue