fix boulder trap
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|
@ -1,17 +1,30 @@
|
||||||
|
using System;
|
||||||
using Ktyl.Util;
|
using Ktyl.Util;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using PathCreation;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Animations.Rigging;
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
public class RollingBoulder : MonoBehaviour
|
public class RollingBoulder : MonoBehaviour
|
||||||
{
|
{
|
||||||
Rigidbody rb;
|
// how long it takes to travel the length of the path
|
||||||
// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player.
|
[SerializeField] private float speed;
|
||||||
[SerializeField] private float waitToDestroy;
|
[SerializeField] private Transform boulder;
|
||||||
|
[SerializeField] private SerialFloat objectTimeScale;
|
||||||
|
[SerializeField] private PathCreator path;
|
||||||
|
[SerializeField] private Killbox _killbox;
|
||||||
|
[SerializeField] private string _fmodKey;
|
||||||
|
|
||||||
|
private bool _triggered = false;
|
||||||
|
private GameObject _endBoulder;
|
||||||
|
|
||||||
private void Start()
|
private void Update()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody>();
|
_killbox.gameObject.SetActive(objectTimeScale > 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
|
@ -19,36 +32,77 @@ public class RollingBoulder : MonoBehaviour
|
||||||
// Checks to make sure other collider is the Player using tag.
|
// Checks to make sure other collider is the Player using tag.
|
||||||
if (other.gameObject.CompareTag("Player"))
|
if (other.gameObject.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
Mover mover =
|
Trigger();
|
||||||
gameObject.GetComponent<Mover>();
|
|
||||||
mover.enabled = true;
|
|
||||||
StartCoroutine(DestoryBoulder());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision collision)
|
public void Trigger()
|
||||||
{
|
{
|
||||||
if (collision.gameObject.TryGetComponent(out PlayerDeath playerDeath))
|
if (_triggered) return;
|
||||||
{
|
|
||||||
// Start Respawn coroutine.
|
FMODUnity.RuntimeManager.PlayOneShot(_fmodKey);
|
||||||
playerDeath.Respawn();
|
|
||||||
// Destroy arrow on contact with player.
|
StartCoroutine(RollingStone());
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
/*
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
|
|
||||||
StartCoroutine(DestoryBoulder());
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator DestoryBoulder()
|
private IEnumerator RollingStone()
|
||||||
{
|
{
|
||||||
// set boulder velocity to zero wait for destory time and then destory the boulder.
|
_triggered = true;
|
||||||
rb.velocity = Vector3.zero;
|
|
||||||
yield return new WaitForSeconds(waitToDestroy);
|
var d = 0f;
|
||||||
Destroy(gameObject);
|
var pathLength = path.path.length;
|
||||||
|
|
||||||
|
while (_triggered && d < pathLength)
|
||||||
|
{
|
||||||
|
d += Time.deltaTime * objectTimeScale * speed;
|
||||||
|
|
||||||
|
var pos = path.path.GetPointAtDistance(d);
|
||||||
|
|
||||||
|
boulder.transform.position = pos;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_triggered)
|
||||||
|
{
|
||||||
|
boulder.position = path.path.GetPointAtTime(0.999f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
boulder.transform.position = path.path.GetPointAtTime(0);
|
||||||
|
_triggered = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[CustomEditor(typeof(RollingBoulder))]
|
||||||
|
public class RollingBoulderEditor : Editor
|
||||||
|
{
|
||||||
|
private RollingBoulder _data;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_data = target as RollingBoulder;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (!Application.isPlaying) return;
|
||||||
|
|
||||||
|
if (GUILayout.Button("Trigger"))
|
||||||
|
{
|
||||||
|
_data.Trigger();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Reset"))
|
||||||
|
{
|
||||||
|
_data.Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue