artefactUI now works
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@ -11,6 +11,9 @@ public class Artefact : ScriptableObject
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public string artefactDialogue => _artefactDialogue;
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[SerializeField] private string _artefactDialogue;
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public string Name => _name;
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[SerializeField] private string _name;
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public bool show => _show;
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private bool _show = false;
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public bool canInteract => _canInteract;
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@ -10,19 +10,19 @@ public class ArtefactControl : MonoBehaviour
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private bool _show;
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protected bool _canInteract;
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[SerializeField]
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private Artefact data;
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public Artefact data => _data;
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[SerializeField] private Artefact _data;
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public int artefactID => _artefactID;
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private int _artefactID;
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private string _artefactDialogue;
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[SerializeField] private SerialInt _nearbyArtefactID;
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protected virtual void Start()
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protected virtual void Awake()
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{
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_artefactID = data.artefactID;
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_artefactDialogue = data.artefactDialogue;
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_show = data.show;
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_canInteract = data.canInteract;
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_artefactID = _data.artefactID;
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_artefactDialogue = _data.artefactDialogue;
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_show = _data.show;
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_canInteract = _data.canInteract;
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EventHandler.current.onArtefactTriggerEnter += NearArtefact;
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EventHandler.current.onArtefactTriggerExit += AwayArtefact;
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@ -56,17 +56,18 @@ public class ArtefactControl : MonoBehaviour
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{
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if (_canInteract == true)
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{
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ArtefactInventory.addA(data);
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foreach (var x in ArtefactInventory.artefactList)
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{
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Debug.Log(x.ToString());
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}
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ArtefactInventory.addA(_data);
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//debug ArtefactInventory
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//foreach (var x in ArtefactInventory.artefactList)
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//{
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// Debug.Log(x.ToString());
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//}
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}
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//here put 'show artifact dialogue'
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if (this.gameObject != null)
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{
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data.PowerUnlock();
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_data.PowerUnlock();
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_nearbyArtefactID.Value = -1;
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_canInteract = false;
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EventHandler.current.ArtefactUI();
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@ -8,6 +8,7 @@ public class ArtefactInventory : ScriptableObject
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public static List<Artefact> artefactList = new List<Artefact>();
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private static bool exists = false;
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public static void addA(Artefact a)
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{
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//check if duplicate in the list
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@ -10,8 +10,9 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0228856d50ce2a845abd7b3eda114390, type: 3}
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m_Name: Power1
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m_Name: PowerBlink
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m_EditorClassIdentifier:
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_power: {fileID: 11400000, guid: b47ea197a7cc2ed4eb15271cef672997, type: 2}
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_artefactID: 1
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_artefactDialogue:
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_name: Blink
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@ -10,8 +10,9 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0228856d50ce2a845abd7b3eda114390, type: 3}
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m_Name: Power2
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m_Name: PowerBoost
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m_EditorClassIdentifier:
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_power: {fileID: 11400000, guid: d5ed942937d8cca478f3ec97f6b9c8a2, type: 2}
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_artefactID: 2
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_artefactDialogue:
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_name: Boost
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@ -2,6 +2,8 @@ using Ktyl.Util;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class PickUpDisplay : MonoBehaviour
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{
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@ -10,22 +12,48 @@ public class PickUpDisplay : MonoBehaviour
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[SerializeField] private GameObject artefactUI;
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[SerializeField] private SerialInt nearbyArtefactID;
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[SerializeField] private GameObject Player;
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[SerializeField] private Text artefactText;
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[SerializeField] private GameObject Artefacts;
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private void Start()
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private Artefact chosenArtefact;
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private static List<Artefact> completeList = new List<Artefact>();
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private void Awake()
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{
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EventHandler.current.onArtefactUI += PopUpOn;
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int i;
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for(i=0; i<Artefacts.transform.childCount; i++)
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{
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completeList.Add(Artefacts.transform.GetChild(i).GetComponent<ArtefactControl>().data);
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}
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}
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private void FixedUpdate()
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{
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foreach(Artefact arte in completeList)
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{
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if (nearbyArtefactID != -1 && arte.artefactID == nearbyArtefactID)
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chosenArtefact = arte;
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}
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}
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public void PopUpOn()
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{
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_paused = true;
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artefactUI.SetActive(true);
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Time.timeScale = 0.0f;
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Player.GetComponent<PlayerInput>().enabled = false;
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artefactText.text = "You have unlocked " + chosenArtefact.Name + "!";
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//Time.timeScale = 0f;
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}
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public void PopUpOff()
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{
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_paused = false;
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artefactUI.SetActive(false);
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Time.timeScale = 1.0f;
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Player.GetComponent<PlayerInput>().enabled = true;
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//Time.timeScale = 1.0f;
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}
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}
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